Crypt of the Necrodancer will be available for PC, Mac, and Linux on April 23.Visit all of our channels:Features & Reviews - http://www.youtube.com/user/game. Directed by Ryan Clark. With Elspeth Eastman, Caitlyn Bairstow, Cia Court, Gavin Hammon. Cadence, in search for her dad, falls into a crypt controlled by the NecroDancer, who steals Cadence's heart and forces her to challenge his minions to retrieve it. Full list of all 44 Crypt of the NecroDancer achievements worth 1,500 gamerscore. The base game contains 29 achievements worth 1,000 Gamerscore, and there is 1 DLC packs containing 15 achievements.
From the creators of Cadence of Hyrule, Crypt of the NecroDancer is an award winning hardcore rhythm-based dungeon crawling game. After 5 years, you can finally deliver beatdowns to the beat again. Reclaim your still-beating heart with a glorious Physical and Collector’s Edition of Crypt of the NecroDancer, including “AMPLIFIED” DLC for the Nintendo Switch and PlayStation 4! These editions feature a full color pull-out manual with character info and all-new artwork, as well as a mini-CD which includes AMPLIFIED tracks never before released physically.
- SRP Standard Edition: $29.99/£29.99/34.99€
- SRP Collector´s Edition: $49.99/£49.99/54.99€
- Release Date: February 12, 2021
- Preorders: Available now on our store: merch.braceyourselfgames.com
- Languages: Voices: English; Subtitles: Japanese, English, French, German, Italian, Spanish, Korean, Portuguese, Russian, Chinese
“Wonderfully hectic, exquisitely manic, we love this little jewel of a game. It’s also jam-packed with content and a marvelous soundtrack.”
85/100 – Meristation
Along with the game and Amplified DLC, the Collector’s Edition includes:
- Illustrated steelbook case
- Full-color manual
- Exclusive 100% cotton printed “Cadence” bandana
- Enamel pin of “Bucky”, an unused pet familiar by original NecroDancer artist, Jesse Turner.
- Mini-CD of the original NecroDancer and “AMPLIFIED” DLC OSTs, with music by Danny Baranowsky feat. FamilyJules and guest artists, and art by the talented Anailis Dorta.
“You’re gonna love it”
5/5 – The Guardian
Crypt Of The Necrodancer Wiki
Along with the game and Amplified DLC, the Standard Edition contains:
- Full-color manual
- Mini-CD of the original NecroDancer and “AMPLIFIED” DLC OSTs, with music by Danny Baranowsky feat. FamilyJules and guest artists, and art by the talented Anailis Dorta.
Join Cadence once again as you move to the beat through this rhythm-based roguelike adventure! Find your enemies’ weaknesses and unlock new characters while plunging further into the depths of the Crypt of the NecroDancer to reclaim your heart – or be doomed to dance forever in this dungeon.
Players must move on the beat to navigate randomly generated dungeons while battling dancing skeletons, zombies, dragons, and more, while grooving to the game’s award winning Danny Baranowsky soundtrack. You can even team up with a friend in local co-op mode!
Please report any issues on Discord.
Crypt of the NecroDancer |
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Developer: Brace Yourself Games This game has unused enemies. |
Crypt of the NecroDancer is a game where you jump around to the beat of the music to find your dad in a crypt who went looking for a lute to save your mom who only went into the crypt in the first place to destroy the lute to save you. Curses, man.
To do: A bit of pre-release information here but there's definitely more out there! |
- 1Unused Graphics
- 2Unused Items
- 3Unused Enemies
Unused Graphics
Medic
Sprites for what appears to be cut Lobby NPC who is only referred to as 'Medic'. What purpose this character would have had is unknown, although given his status as a medic it's possible he could have sold the player heart upgrades, something the Dungeon Master instead does in the final game. He might have also acted as the shopkeeper for the Health Shop (the Blue Shopkeeper fulfilling that purpose in the final game).
Wight Rune
Sprites for a warp tile referred to as a 'Wight Rune' whose purpose was likely to teleport you to a Secret Shop. Interestingly, there is a monster called a Wight, which is also green, indicating that perhaps this warp would have spawned upon defeating a Wight.
Crystal Floor and Old Lava Floor
Sprites shared by an old version of the Lava Floor present during the second Necrodancer boss fight, and by an unused Crystal Floor.
Conductor Sarcophagus
Sprites for a Sarcophagus, likely meant for the Conductor boss fight. The Conductor already summons enemies without Sarcophagi, so it was probably removed for that reason.
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Unused Items
There exist a number of unused or copied sprites for items found in the games data folders.
Magnet
Sprites of an item referred to as a 'Magnet'. It's unknown what use it would have had, and the crude quality of the sprite show that it was cut fairly early on.
Goldmail Armor
Sprites of an item referred to as a 'Goldmail armor'. Its name suggest that it was possibly intended as a stronger or alternate version of the 'Chainmail' armor, thought interestingly the design of the armor appears to be based on both the 'Leather' and 'Heavy Plate' armors instead of the 'Chainmail' one. Its function may also have been to turn the player invincible/give the player infinite armor for a beat after picking up gold, since golden weapons give the player infinite damage for a beat after picking up gold. The quality of the sprite is high enough to suggest that it was removed late in development, though it is unknown as to why it was cut.
Also present in the items folder are copies of four other armor sprites (including goldmail) renamed with the word spiked added to them.
Shield Familiar
Sprites of an item referred to as a 'Shield Token' and a 'Shield Familiar'. Its purpose probably was to block incoming damage from one of four directions (eight if playing Diamond). It is unknown why it was cut.
All the items below are mentioned in the necrodancer.xml file and lack their own sprites, instead using the ones of other items:
Lord Crown
An action slot item referred to as lord_crown. Its description says 'GIGANTISM', suggesting that its purpose was likely to turn the player into a giant. Interestingly, the Scroll of Gigantism already does that, so it probably replaced the Lord Crown.
Double Heart Transplant
An action slot item referred to as double_heart_transplant. Its description is the same as the name, suggesting that its purpose was either to have two Heart Transplants in one slot, or to make the item's effect twice as long. The reason for its removal is unknown.
Ninja Mask
A head slot item referred to as head_ninja_mask. Its description says 'STEALTHY', suggesting that its purpose may have been to turn the player invisible, either for some amount of time or until unequipped. The reason for its removal is unknown.
Charm Spell
A spell slot item referred to as spell_charm. Its description says 'CHARM NEARBY ENEMIES', suggesting that its purpose may have been to turn nearby monsters friendly, either for some amount of time, or until the player exited the floor. The reason for its removal is unknown.
Unused Enemies
Skeleton Spearman
An enemy which is only a minor edit of the regular Skeleton's sprites, with a spear added in its right hand and its sprite's background being solid white. It's unknown where this enemy would have been found in the game.
Sport float pack. When placed in-game via a level editor it will generally follow the player, throwing its spear toward them if they move on a tile found along the same horizontal line as the enemy. Once its spear is thrown, the enemy will turn into the standard Skeleton used in the final game. Drops 4 gold, has 1 heart, and does 0,5 damage when either the enemy or its spear comes in contact with the player.
Toad
An enemy which is only a minor edit of the regular Skeleton's sprites, with the white having been turned green and its sprite's background being solid white. It's possible that this enemy could have been a Level-2 variant of the Skeleton, if not a completely unique enemy altogether, since Level-2 features green mushrooms aplenty.
When placed in-game via a level editor it will generally follow the player, jumping in their direction across two tiles either cardinally or diagonally. Drops 4 gold, has 1 heart, and does 1,5 damage when coming in contact with the player.
Mother Slime
An enemy which is only a minor edit of the regular Green Slime's sprites, which was improperly scaled up and has its sprite's background being solid white. It's possible that this enemy would have been intended to be a stronger variant of the regular Green Slime, though it's unknown where this enemy would have been found in the game.
When placed in-game via a level editor it will avoid the player, jumping cardinally out of their way. Once defeated, and much like the Zols from The Legend of Zelda, it will split into a smaller version of itself, here three enemies called 'Tinyslimes', which are improperly scaled down versions of the Green Slime's sprites. As soon as they spawn they will collectively move away from the player in a triangular pattern. Mother Slime drops 15 gold, has 2 hearts and does 2 damage. Meanwhile each Tinyslimes drops 1 gold, has 1 heart, and does 0,5 damage.
Troll
An enemy which is a seemingly finalized unused variant variant of the 'Ogre' miniboss. This enemy has dirty green skin, a brown tunic, burgundy body hair, a yellow eye and nose, as well as two dropping horns on its head (instead of the 'man-bun' worn by the Orge). Instead of using a wooden club like the Ogre, this enemy simply rams into the player, though as a trade-off its health will regenerate rather quickly after having been attacked once. It's unknown where this enemy would have been found in the game.
When placed in-game via a level editor it will follow the player. Once hit, it will move in the direction opposite to the player until its life regenerates. Drops 4 gold, has 3 hearts and does 2 damage when coming in contact with the player.
Doppelganger
Crypt Of The Necrodancer Ost
A weird enemy which will spawn as a random monster, even unused ones, and will continue to periodically turn into a different monster as long as it is left alive. Any monster it can turn into will behave as they normally would, and the only difference between an enemy and its Doppelganger equivalent is that the latter will have a light green shadow underneath it. It's unknown where this enemy would have been found in the game, and it's likely it was cut due to it being too unpredictable.
Skeleton Tank
An enemy which uses the sprites of the Fire Beetle, which reveals that while it was intended to be a variant of the Skeleton enemy, it was cut so early that it only received a unique behavior and no unique sprites.
When placed in-game via a level editor it will generally follow the player, periodically revealing its 'weak spot' (the Fire Beetle without its shell) before quickly hiding it. Drops 3 gold, has 1 heart, and does 1 damage when coming in contact with the player.
Ice Cauldron
An unused variant of the Coal Cauldron enemy which much like its used counterpart comes in two forms: Passive and Mimic. When placed in-game via a level editor, the Mimic variant will move toward the player cardinally once they step onto an adjacent tile, while the Passive variant will simply act as a motionless object which the player can destroy without receiving damage. Once destroyed, both versions will turn the tile they were on into an ice patch, and the Passive version will drop 1 gold if defeated by Monk. The Mimic variant does 1 damage when coming in contact with the player.
Black Slime
A DLC exclusive black variant of the Slime enemy. When placed in-game via a level editor it will move in a set parallelogram pattern of right > down-left > left > up-right. It has 1 hearts and does 1,5 damage when coming in contact with the player.
White Slime
A DLC exclusive White variant of the Slime enemy. When placed in-game via a level editor it will move in a set large square pattern of right > right > down > down > left > left > up > up. It has 1 hearts and does 1,5 damage when coming in contact with the player.
Crystal Skeleton
A DLC exclusive Crystal variant of the Skeleton enemy. When placed in-game via a level editor it will move toward the player cardinally. Once hit, it won't drop gold, but instead Crystal Shards, which start blinking after one turn and disappears on the next turn. It has 1 hearts and does 1 damage, while the Crystal Shards do 0,5 damage when coming in contact with the player.
Crystal Armored Skeleton
A DLC exclusive Crystal variant of the Armored Skeleton enemy. When placed in-game via a level editor it will move toward the player cardinally. Once hit from the side, it will turn into a Crystal Skeleton. It has 1 hearts and does 1 damage when coming in contact with the player.
Crystal Skeleton Knight
A DLC exclusive Crystal variant of the Skeleton Knight enemy. When placed in-game via a level editor it will move toward the player cardinally. Once hit, it will turn into a Armored Crystal Skeleton. It has 1 hearts and does 2 damage when coming in contact with the player.
Crystal Skull
A DLC exclusive enemy which consists of a large disembodied skeleton head. When placed in-game via a level editor it will move toward the player cardinally. Once hit, it will split into three Crystal Skeletons. It has 1 hearts and does 0,5 damage when coming in contact with the player.
Crypt Of The Nerodancer Gamefaqs
Tar Ball
A DLC exclusive unused variant of the Water Ball. When placed in-game via a level editor it will move toward the player either cardinally or diagonally. Once it comes in contact with the player it won't inflict damage, but instead it will destroy itself and turn the tile it was on into a tar puddle. It has 1 heart and will only drop gold if killed by a weapon or a spell.
Debug Menu
There is a debug menu in the game that allows you to do many things, from giving yourself items to summoning traps. Here's how to activate it:
- Have Crypt of The Necrodancer and Cheat Engine running.
- In Cheat Engine, select CoTN as the process to open.
- Press Add Adress Manually.
- In the adress, input necrodancer.exe+435c1e, change type to Byte and press OK.
- Change the value to 1.
- Press F1 in-game.
Crypt Of The Necrodancer Mods
The debug menu should show up, from there you can do anything you want with the game. Go see the notes page for a list of commands.