Myst URU - Complete Chronicles. This was a unique experience in the many worlds of Myst, as it allowed you to create your character (your Avatar), and see it's interaction within the worlds of Myst. Originally created to be the gateway to an online interactive world (which unfortunately didn't go), Myst URU is still a fun and exciting game to. Uru - Complete Chronicles is a game created by Cyan Worlds in 2004 and is available for download. Description Journey through surreal worlds beyond your imagination and discover the mysteries of the lost D’ni civilization.
This Guide contains information about using the Uru application,logging in, and getting oriented in the Uru Live world. It doesnot try to give you:- Hints on Uru puzzles.
- Spoilers for Uru puzzles.
- Help with hardware, driver, or system configuration problems.
- A complete list of Uru bugs.
However, much of the material in this Guide can be discovered byexploring the world of Uru. Therefore, this Guide can be consideredspoiler material for Uru in general. If this bothers you, do notread it -- or follow links to particular answers, rather than readingthe whole document from top to bottom.
If you've gotten into the game, and want some non-spoiler guidance aboutwhat to try first, see'What should I be doing here?'
- If You Never Played Myst...
- What happened in Myst and Riven?
- Places, Things, and People in Uru
- What is an Age instance?
- Getting Started
- Getting a KI device
- Using Linking Books
- How do I reset an Age to its initial state?
- Using Your KI Device
- How do I play the Journey (puzzle) Ages with a friend?
- Talking to People
- What special commands are available at the chat prompt?
- Messages and Photographs
- How do I delete my message from the imager?
- Neighborhoods
- How do I delete a Neighborhood?
- Miscellaneous
- I can't enter the City -- it says that it's full!
- Cyan and Uru
- How do I contact the author?
Who were the D'ni?
The D'ni were an ancient race of people who had the power to travel to --or perhaps create -- other worlds. (See 'What is an Age?')They arrived on Earth nearly ten thousand years ago, but they did notcolonize the surface world. They lived in a great cavern, three milesbeneath what is now New Mexico. They flourished for millennia,undiscovered by surface-dwellers. They built a vast city, cultivatedthe Art of their Linking Books, and explored the Ages.
Then, just a few centuries ago, the D'ni civilization collapsed. TheCavern was left uninhabited.
For more information, see 'What is the history of D'ni (the civilization) and the DRC?'
(This entry last updated Feb 19, 2007)
What is an Age?
An Age is the D'ni term for an entire universe. Our world, and theuniverse we see around us, was merely one of many D'ni Ages.The D'ni possessed the power to travel from one Age to another. Theysettled in this Age we call 'Earth', but they explored many others.See 'What is a Linking Book?'
(This entry last updated Feb 19, 2007)
What is a Linking Book?
The D'ni people travelled to other worlds, or Ages, through Linking Books.A D'ni master of the Writing Art would inscribe a volume with aprecise symbolic and mathematical description of a world. If this wasdone properly, the first page of the book would come alive with animage of the new Age. Anyone who touches this page will be instantlytransported to the book's Age.
In Uru Live, you always carry a linking book with you. It leads toyour Relto Age. (See 'What is Relto?') You will find many more linking booksas you explore.
(You will also find perfectly ordinary books and journals. These do nottransport you anywhere; you just read them.)
(This entry last updated Feb 19, 2007)
What happened in Myst and Riven?
Sometime around 1800 AD (our calendar), a Linking Book fell to Earth.A surface dweller found it, and it transported him to the Age of Myst --an island surrounded by unbounded seas.Myst was the creation of Atrus, a descendant of one of the few D'ni tosurvive the Fall. Atrus was a wise man and a master of the WritingArt. His two sons, however, were not so well-adjusted. They trappedtheir father in a sealed part of the D'ni Cavern, and then ran wildthrough the Ages he had created. Finally, however, they themselvesfell into traps that had been left on Myst.
The explorer from Earth was able to free Atrus. He then ventured intothe Age of Riven to rescue Atrus's wife, Catherine. Thus reunited, thecouple left to raise their youngest child -- a girl named Yeesha.
(This entry last updated Feb 21, 2007)
What is a KI device?
The KI (usually pronounced 'key') is a small electronic device, wornon the hand. The ancient D'ni used these devices for communication anddata storage -- their version of a mobile phone and PDA. In Uru Live,the KI is used for all sorts of tasks: chatting with other players,seeing who is in the same Age as you, taking photographs, managingbuddy lists, choosing who can visit your private Ages.However, your avatar doesn't start with a KI. (You are, after all, aexplorer from the surface world.) One of your first goals when youstart the game will be to pick up a KI. (See 'Getting a KI device'.) Until you dothis, many functions will be unavailable to you.
In case you're curious: it's called a 'KI' because it has a D'ninumeral 3 engraved on it. (We don't know why.) The D'ni symbol for 3looks sort of like the English letters KI.
(This entry last updated Feb 15, 2007)
What is Relto?
The Relto Age is a small rocky island, standing in an abyss ofmist. When you play Uru, you get your very own private Relto Age. Youalways carry a Relto linking book (see 'How do I reach the Relto Age?') so you can returnthere whenever you want.Your Relto is your starting point, your refuge, and your home. Itcontains a hut, which contains bookshelves, where you keep yourlinking books. It also contains a wardrobe, which allows you to changeyour clothing and appearance. As you explore Uru, you may find waysto enhance and customize your Relto.
The Relto Age was written by Yeesha, the daughter of Atrus.
(This entry last updated Nov 29, 2006)
What is the Neighborhood (Bevin)?
The Neighborhoods are areas of the D'ni city where people can gather.There are many Neighborhoods, and you can create your own. However,they are all (nearly) identical. (See 'What is an Age instance?') The maindifference between Neighborhoods is which people you'll find.Most Neighborhoods are called 'Bevin' -- possibly this is just the D'ni word.Some players just say 'Hood', as a short form of 'Neighborhood'.
You have a home Neighborhood. You can change your home to a differentNeighborhood, but you'll need help from someone who already lives there. See'How do I change my home to a different Neighborhood?' You can also create a new one: see'How do I create a new Neighborhood?'
(This entry last updated Jan 05, 2007)
What is the City (Ae'gura)?
Ae'gura is the only common area of the D'ni city which is currentlyopen to explorers. Most players refer to it as 'the City', although itis actually an island in the center of the cavern lake. (The 'CityProper', which includes the Neighborhoods, is built around the lake'sshore.) Ae'gura contains many of the important civic buildings andmonuments of the D'ni civilization.(This entry last updated Nov 29, 2006)
What is the Cleft?
The Cleft is a fissure somewhere in the New Mexico desert, near a smallextinct volcano. It plays a significant role in the history of Atrusand his family, and therefore the entire Myst saga.The Cleft was (re-)discovered about twenty years ago by John Loftinand Elias Zandi. The property is currently owned by Jeff Zandi.
(This entry last updated Nov 29, 2006)
What is the Nexus?
The Nexus Age is a tiny dark circular room with rotating walls. Theonly thing in Nexus is a terminal, which is connected to a sort ofbook-jukebox. When you activate the terminal, it shows a list ofevery Age (public and private) to which you have direct access. Selectan Age, and its linking book is presented to you. From the Nexus, youcan go (nearly) anywhere.The Nexus terminal is activated by your KI device. If you don't have a KIyet, you can't use the Nexus. (See 'Getting a KI device'.)
(This entry last updated Feb 15, 2007)
What is the Journey?
One of the paths available to explore in Uru is a group of puzzle Ages.Many players refer to this as 'the Journey'. You can solve these Ages andcomplete the Journey playing alone. It is also possible to explore themin company with others.The common areas of Uru, such as the Neighborhoods and the City, areindependent of the Journey Ages. You can explore these areas and meet otherplayers without beginning the Journey.
The Journey begins with the Cleft. See 'How do I begin the Journey?'
(This entry last updated Nov 29, 2006)
What is the DRC?
The D'ni Restoration Council is the group that is in charge of the D'niexploration effort. They discovered the D'ni cavern, they began therestoration process, and they are now letting in explorers from the surfaceto help. Their web site is visible athttp://drcsite.org/.As you can see, the DRC is a fictional, 'in-character' organization. We (theplayers) take the role of explorers, working with (or perhaps against) theDRC. The DRC is not Cyan Worlds Incorporated.
(Maybe that's obvious, but I'm saying it anyway. Oh yes -- the DRC may befictional, but the web site is real. :)
The members of the DRC may appear in Uru Live as characters. You cantalk to them (in-character, of course). You may also meet characterswho are not part of the DRC, and may even be working against them.
These people interact with each other, too. Fan sites such asUru Obsessionalso follow these events, and post summaries and chat logs.
(This entry last updated Feb 14, 2010)
Who are all these people?
The Myst saga now contains many characters, from the D'ni civilization andfrom our own 'real-world' Earth. It is beyond the scope of this Guide toname them all. For detailed information (including Uru spoilers!) see theD'niPedia Information Archive.However, it is worth mentioning two people you are likely to meet earlyin your exploration of Uru:
Jeff Zandi, son of Elias Zandi: current owner of the New Mexico propertywhich contains the Cleft and the entrance to the D'ni cavern.See 'What is the Cleft?'
Yeesha, daughter of Atrus and Catherine, younger sister of Sirrus andAchenar. (See 'What happened in Myst and Riven?')She wrote the Relto Age where your Uru journey begins. See 'What is Relto?'
(This entry last updated Feb 21, 2007)
What are the Guilds?
The D'ni civilization had many Guilds supporting different activities.The Guild of Writers, creators of the linking books, are the best-known;but there were Guilds of everything from Legislators to Caterers.In the modern world, Uru players have formed Guilds as well. These arenot 'guilds' in the usual MMO sense. They are groups dedicated tohelping Uru Live's players -- and helping the game itself grow.
Some of these are patterned after the fictional D'ni Guilds. Forexample, the modern Guild of Writers are fans interested in creatingtheir own Age models. Others are entirely new, such as the Guild ofGreeters, who meet new players in the game and offer help.
For more information, see theRel.to index of Uru Guild web sites.
Within the game, there are meeting areas dedicated to five modern Guilds:the Greeters, the Writers, the Maintainers, the Cartographers, and theMessengers. (To gain access to these, explore the area called Kirel.)However, there are currently no in-game abilities or privileges associatedwith these Guilds. Most Guild activity occurs on the web forumsalready mentioned.
(This entry last updated Feb 19, 2010)
What is an Age instance?
There are many copies of each Age in Uru Live. Each copy is called an'instance' of that Age. For example, every player has his own instanceof Relto. (See 'What is Relto?')Instances of an Age are (usually) very similar, but they are completelyseparate worlds. If you visit an instance, you will only see other playerswho are in the same instance. If you push a button to open a door, itonly opens in your instance.
Some Age instances are private (like Relto); but others are sharedbetween groups of players (see 'What is the Neighborhood (Bevin)?'). The City('What is the City (Ae'gura)?') is unusual, because it has both group instances and a'common' instance which can be reached by everybody. See 'How do I reach the City (Ae'gura)?'
(This entry last updated Jan 05, 2007)
How do I register for Uru Live?
Go to Cyan'sAccount Signup page.Enter your email address. Cyan will send you an email message containingfurther instructions. (If it doesn't appear quickly, check your spamfilters.)
(This entry last updated Feb 15, 2010)
How do I get the Uru client?
TheUru Live web sitewill lead you to the download page. Select 'Play'.You will see a section of 'Download Links'; pick one and downloadthe client.If you selected the 'full install' (roughly 1.1 gigabyte download), itwill install all of Uru's data directly on your computer. If youselected the smaller 'downloader' option, all the remaining datawill be downloaded the first time you run the client. (This is the'Updating...' dialog box.)
(The full install is better -- you'll get a shorter total downloadtime.)
If you have a Mac:
Uru is not currently supported for the Mac. (Really, Uru is not currentlysupported at all. But Cyan is only distributing a Windows client.)
However, you can get it working on Intel Macs, by doing sometinkering. Roughly speaking, there are three options:
- Use Bootcamp to run Windows on your Mac.
- Use a virtual Windows environment or emulator, such as WINE,Parallels or Crossover.
- Download the 2007 Mac Uru client, and modify some of its contents.(This client includes Cider, which is a Windows emulator.)
Seethis forum threadfor instructions.
(This entry last updated Feb 17, 2010)
What is an avatar?
An avatar is your character in the game world. 'Avatar' and 'character' areused interchangeably. The term 'player' also sometimes refers to yourcharacter, although it can also refer to you yourself.The first time you start Uru Live, you will create an avatar. Each time youstart Uru Live after that, you will see a dialog box which allows you toplay with an existing avatar, or create a new one. You can have upto five avatars at once.
(This entry last updated Nov 29, 2006)
How do I create an avatar?
First you must register an account (see 'How do I register for Uru Live?') and downloadthe Uru client (see 'How do I get the Uru client?').Run the Uru client. Enter your account name (the email address youregistered with) and your password.
If you do not yet have an avatar, the Create Player dialog box willappear. (After the Cyan logo.)
(If you already have an avatar, you can create another. Select one ofthe empty slots in your avatar list.)
The Create Player dialog box has the following sections:
'Explorer Name': Enter a name for your character, and choose yoursex. (Your name and gender are fixed once you create the avatar. You cancreate a new avatar later, but not change the name or sex of an existingone. So choose well.)
'Invitation code': Leave this field blank. It is not currently used.
Once you choose your name and gender, press the 'Explore Uru'button. You will then go to Avatar Customization. This lets you adjustyour appearance -- facial features, hair color, clothing, etc. (Thesechoices are not final. You can return to Avatar Customization wheneveryou want, while playing Uru Live. See 'How do I change my avatar's appearance?')
When you're happy with your appearance, hit the '>>Uru' buttonin the top corner of the screen. You will link to your Relto Age.
(This entry last updated Feb 15, 2010)
What should I be doing here? (no spoilers!)
You've successfully started Uru and created an avatar. Now you'restanding on a little island, and you're feeling lost. Where to begin?Uru is the story of an exploration: the discovery of a lost Cityin a cavern, deep within the Earth.
As the opening movie says, there are two paths: you can explore Urualone, or go to meet other players. You can begin with eitherpath, and switch back and forth as you wish.
Explore together:Go inside the hut, open the far-left linking book, and click on theimage panel. This will take you to a Neighborhood (Bevin) in theCavern. From there, your goal is to reach the Gahreesen Age andacquire a KI (an electronic device worn on the hand). Then you willbe able to go to the Nexus Age and reach other Neighborhoods ofthe City.
The Neighborhood and City areas are gathering places, where you willmeet other players. You can explore further to find puzzles whichrequire groups of players to solve together.
Explore alone:Open the pillar, select the book inside, and click on the image panel.
The area this takes you to is the beginning of a Journey, which can besolved by a solitary adventurer.
To return to the beginning:To return to this island (Relto) at any time, press the F3 key, openthe book, and click on the image panel.
(This entry last updated Mar 23, 2007)
How do I reach the Relto Age?
Whenever you play Uru, you will start in your Relto.You can return to Relto at any time. To open your Relto linking book,hit the F3 key; or move the mouse to the bottom edge of your screen,on the left, and click the book button. Open the book and click thelinking panel to link home.
If you ever find yourself in mortal danger -- falling off a cliff, orinto bubbling magma, or whatever -- your character will automaticallyslap the Relto book and link to safety. Players refer to this as a'panic link'.
(Your Relto book is always attached to your belt. Unlike every otherlinking book in the Myst saga, it travels with you when you linkthrough it!)
(This entry last updated Jan 09, 2007)
How do I reach my home Neighborhood?
Go to your Relto Age. (See 'How do I reach the Relto Age?')Enter your Relto hut, and look on the bookshelf. The Neighborhoodlinking book is the leftmost book; it is blue-green, with a tracery ofgold curves.
If you do not have a Neighborhood book, something is wrong.Contact Support. (Unless you've deleted it yourself, as part of creatingor changing Neighborhoods. See 'How do I create a new Neighborhood?' or'How do I change my home to a different Neighborhood?')
(This entry last updated Feb 15, 2010)
How do I reach the Nexus Age?
Go to your Relto Age. (See 'How do I reach the Relto Age?')Enter your Relto hut, and look on the bookshelf. The Nexus linkingbook is the second book from the left; it is yellow, with a greengeometric wheel design on it.
If you have never visited the Nexus, you will not have a Nexus bookyet. Go to your Neighborhood. (See 'How do I reach my home Neighborhood?') Go upstairsfrom the fountain, and across the bridge. If you explore a bit, youshould find a circular room containing linking books. Use the one inthe center of the room. This will take you to the Nexus.
(There are also Nexus linking books in many other Ages. In Gahreesen, forexample, there is a Nexus book on a pedestal near the KI dispenser.)
(This entry last updated Nov 29, 2006)
How do I reach the Gahreesen Age?
There are two ways to reach Gahreesen. The easy way is from theGahreesen linking book in a Neighborhood. The hard way is from theGahreesen linking book in your Relto Age; this is only available afteryou have completed the Cleft and begun the Journey.From a Neighborhood (see 'How do I reach my home Neighborhood?'): Go upstairs from thefountain, and across the bridge. If you explore a bit, you should finda circular room with several linking books. Use the one on the left,beneath the left stained-glass panel. This will take you to Gahreesen.
From your Relto Age: If you have completed the Cleft (see'How do I begin the Journey?') you will have four pillars in Relto. Standing inthe door of your hut and looking out, note the farther pillar on theleft side. Go to this pillar and touch the hand carving. Inside thepillar is the Gahreesen linking book.
(If you have opened this pillar already and used the linking book, itwill have moved to your Relto hut bookshelf. It's the olive book, witha stylized picture of a person reading a book.)
When you link to Gahreesen, you will appear in a small five-sided courtyard.
Note: If you enter Gahreesen from a Neighborhood, most of the Agewill be blocked off. (You will find a barrier just past the KIdispenser.) To explore the rest of the Age, you must begin the Journeyand enter Gahreesen from your Relto. You will then find the barriermoved aside.
(This entry last updated Sep 11, 2007)
How do I reach the City (Ae'gura)?
There are two ways to reach the City: from a Neighborhood, and from theNexus.From your Neighborhood (see 'How do I reach my home Neighborhood?'): Go upstairs from thefountain, and across the bridge. If you explore a bit, you should finda circular room with several linking books. Use the cloth-coveredtablet by the balcony.
From the Nexus (see 'How do I reach the Nexus Age?'): Make sure you have a KI device (see'Getting a KI device'). Then link to the Nexus and click on the hand slot of theterminal. Select 'Ferry Terminal', and then press the large circularbutton at the top. A linking book will appear.
Note: When you travel to the City from the Nexus, you are linked to acommon instance of the City. (See 'What is an Age instance?') The common City hasa population limit of 50 players at a time. If the City is full, theNexus terminal will not let you go there. The Neighborhood tablet takesyou to a more private instance of the City, which will have fewerplayers (perhaps none).
(This entry last updated Feb 14, 2010)
Getting a KI device
You'll need a KI in order to do most of what's interesting in Uru Live. Soone of your first goals will be to acquire one.The KI dispenser machine is in the Gahreesen Age. So travel there first.(See 'How do I reach the Gahreesen Age?')
When you link to Gahreesen, you'll appear in a small five-sided courtyard.Go out, past the sign which says 'Please retrieve your KI.' You'll have toexplore a little bit. Don't panic; you can't get very lost.
The KI dispenser is a glowing blue machine. Touch the slot. You'll see yourhand slide in, and emerge with a KI strapped to it. That's it.
To verify that your KI is working, press the F2 key; or move yourmouse to the bottom edge of your screen, on the left, and click thedisk button. A circular control should appear in the upper left ofyour screen. Hit F2 again (or click the top-right button on thecontrol disk) and you should get a full-screen overlay with the KIinterface. Hit F2 a third time (or press the top-right button again)to close the overlay interface.
(This entry last updated Nov 29, 2006)
What can be found by turning pages in books?
Many of the notebooks and journals that you will find have multiplepages. You can flip forwards and backwards by clicking on the lowerright and left corners of the open book.Linking books can also have multiple pages. When you first find alinking book, it will be open to one page. This is the main entrypoint of an Age. However, you will sometimes find alternate entrypoints -- a book which links to that Age, but to another locationwithin that Age. When you link through such a book, its entry pointwill be added as a new page in the linking book on your Reltobookshelf. Flip through the pages of your linking books to choose yourAge entry point.
You will also find the means to add bookmarks to some of yourlinking books. A bookmark is a cloth scrap which is placed beforeall the linking pages; flip backwards to find it. If present,the bookmark allows you to link to the last location that youbookmarked in that Age.
Your Relto linking book can also have multiple pages. The pagesafter the first are green symbols, not linking pages. The purpose ofthese pages, and the means of acquiring them, will not be disclosedhere.
(This entry last updated Nov 29, 2006)
How do I get linking books on my Relto bookshelf?
The first time you link to an Age, a linking book for that Age appearson your shelf. You will keep that book from that time onward.However, not all Ages follow this rule:
The common instance of Ae'gura (see 'What is the City (Ae'gura)?') is not represented bya book on your shelf. You can reach it via the Nexus.
When you first link to the Cleft, you will not get a Cleft linkingbook on your shelf. It will appear there when you complete the Journey.(See 'What is the Journey?')
If you link to Gahreesen from the Neighborhood, you will not get aGahreesen linking book. It will appear there when you complete theCleft and link to Gahreesen as part of your Journey.(See 'How do I begin the Journey?')
(This entry last updated Mar 23, 2007)
How do I begin the Journey?
Go to your Relto Age. (See 'How do I reach the Relto Age?')In the center of the island is a pillar. Click on the hand symbol toopen the pillar. Within you will find a linking book for the Cleft.(See 'What is the Cleft?') The clues there will lead you to the Journey proper.
You can explore the Cleft freely. You can return to Relto at any time,explore other parts of Uru, and then return to the Cleft.
However, once you complete the Cleft, the Cleft linking pillar willno longer be openable. See 'Why can't I open this Relto pillar?'
The Gahreesen Age is unusual: it is reachable from the Neighborhoods,but it is also part of the Journey. If you enter Gahreesen from aNeighborhood, most of the Age will be blocked off. (You will find abarrier just past the KI dispenser.) To explore the rest of the Age,you must begin the Journey and enter Gahreesen from your Relto. Youwill then find the barrier moved aside.
(This entry last updated Nov 29, 2006)
Why can't I open this Relto pillar?
The pillar containing the Cleft linking book cannot be opened afteryou finish the Cleft. Once the Cleft is complete, you have embarkedon the Journey, and the Cleft is inaccessible. (After you complete theentire Journey, you will receive a Cleft linking book for your Reltoshelf.)In the course of the Journey, you will discover other pillars; each canbe opened to reveal a new linking book. Once you use such a linkingbook, it will be moved to your Relto shelf. The empty pillar cannotbe opened after that. So if you can't open the pillar, check yourbookshelf.
(This entry last updated Nov 29, 2006)
How do I reset an Age to its initial state?
You will almost never need to do this. It should always be possible toturn off or reset the devices inside an Age -- either the same way youturned them on, or by some alternate means.However, if a bug or some other problem has truly made an Age unplayable,there is a procedure for resetting it. This will undo everythingyou have done in that Age -- machines will be off, puzzles will beunsolved.
First, you must delete your existing linking book. Go to your Reltobookshelf. Click the 'remove' tab below the Age book. (This tabis marked with the symbol of a square with a dot inside.) Confirm that youwant to delete the book. The book will slide inwards. Leave it there.
Now, go back to where you found the book originally. (For example,if you are resetting Gahreesen, go to the Relto pillar that held it.The pillar will be open.) Use the book. You will enter the Age atits beginning.
Note: this procedure does not reset your Journey progress. Cloths youhave touched are still counted as touched.
Some Ages cannot be reset: the City, the Cleft, Nexus, the Neighborhood.(The Neighborhood 'remove' tab is used to switch Neighborhoods or createnew ones. See 'How do I change my home to a different Neighborhood?'How do I create a new Neighborhood?')
(This entry last updated Mar 01, 2007)
What are the features of the KI control disk?
The control disk is a circular control which appears in the top leftcorner of your screen. If you don't see it, hit F2; or move yourcursor to the bottom edge of the screen, on the left, and click thedisk icon that appears.Not all controls on the disk are functional yet. Currently, only thefollowing buttons work:
- Top right button: Open the full KI overlay display. (See 'What are the features of the KI full-screen display?')Same as F2.
- Middle right button: Mute or unmute volume.
- Lower right button: Indicator light (not really a button) which showswhether you have one person or a group selected for chat.
- Bottom center tiny button: Hide the control disk. (Use F2 to show again.)
- Book button in center: Create a journal entry, and file it in the currentage folder. Same as F6.
- Eye button above book: Take a photograph, and file it in the current agefolder. Same as F5.
A handy diagram of the KI disk, plus other information, can be found attheGuildof Greeters.
(This entry last updated Jan 26, 2007)
What are the features of the KI full-screen display?
The KI screen is divided into several panels (not counting the control disk,and the list of players which appears below the disk).The top right corner shows what Age you are in, and the current time (NewMexico time!)
The bottom line shows your name, your KI number, and the Neighborhood whichis your home.
The left column begins with the selection box. This holds the name of theperson you have most recently clicked on.
Below this box are three icons. I will refer to these as Files (thetrapezoidal grid); People (a stylized person with outstretched arms); andControls (two gears).
Below the three icons you'll see a list of options, which varies dependingon which icon is selected. (If this list is long, you can scroll it with thearrows at the bottom.) On the right is a panel which can display furtherinformation.
The Files icon:
This brings up a list of folders, one for each Age you have visited. Thereis also a folder called 'Incoming'.
Each folder can contain journal entries and photographs you have taken. The'Incoming' folder contains messages broadcast from the DRC. (You shouldcheck these every time you log in.)
The People icon:
This brings up a list of five folders: 'Age Players', 'Buddies','Neighbors', 'Recent', 'Ignore List'. Below these are a list of visitorlists, one for each of your private Ages. Select a folder or visitor list toview its contents.
- 'Age Players': all the people in the same Age (or Neighborhood) as you.
- 'Buddies': people you have added to your buddy list.
- 'Neighbors': people who share the same home Neighborhood as you.
- 'Recent': people who have recently spoken to you.
- 'Ignore List': people you have added to your ignore list.
The visitor lists show which people have permission to visit each of yourprivate Ages.
The Controls icon:
This brings up an option labelled 'KI Controls', followed by settingsfor your home Neighborhood.
'KI Controls' contains a slider which controls the chat message fontsize. A second slider controls how long chat messages remain visiblebefore they fade out. (Move this all the way right if you don't wantthem to fade out at all.) There is also a privacy control, whichprevents random strangers from sending you messages or KI mail.
(This entry last updated Jan 24, 2007)
How do I learn my KI number?
Bring up your KI overlay interface. Your KI number is shown on thebottom line, after your name.(This entry last updated Nov 29, 2006)
How do I add a person to my buddy list?
If you know the person's KI number, it's easy. Bring up your KI interfaceand press the People icon. Select 'Buddies'. Your buddy list appears in theright panel, below the line 'Add buddy by ID'.Click that line. Then type in your friend's KI number. He'll be added to thelist.
(If your friend is in the same Age as you, you can enter his name instead ofhis number. If he's elsewhere, or not logged in, you'll need the number.)
Another method: bring up the text prompt, and type'/addbuddy NUMBER'.(Or '/addbuddy NAME',if the person is in the same Age.) Don't forgetthe initial slash.
If a person has spoken to you recently, or is a neighbor, or is in the sameAge as you, you can add him to your buddy list without asking his KI number.Select 'Age Players', 'Neighbors', or 'Recent' (whichever is appropriate),and then select the person's name. His character info will appear in theright panel.
You will see small white triangles, next to the folder names in the leftcolumn. Each of these triangles is an 'add' button; it adds the person tothe folder it points to. Click the triangle which points to 'Buddies'. Thecharacter shown on the right will be added to your buddy list.
(This entry last updated Nov 29, 2006)
How do I delete a person from my buddy list?
Bring up your KI interface, press the People icon, select 'Buddies', andthen select the person's name. His character info will appear in the rightpanel.To delete the name from the buddy list, press the glowing button on theright, which looks like a square with a dot inside. (This is the D'ninumeral zero, which also means 'erase' or 'remove'.)
Another method: bring up the text prompt, and type'/removebuddy NUMBER'. (Or '/removebuddy NAME'.)Don't forget the initial slash.
(This entry last updated Nov 29, 2006)
How do I allow someone to visit one of my private Ages?
Bring up your KI interface, and press the People icon (the person withoutstretched arms).First you must find the person in one of the folders. If the person is inthe same Age as you, select 'Age Players'. If he shares your homeNeighborhood, select 'Neighbors'. If he is on your buddy list, select'Buddies'. If he has spoken to you recently, select 'Recent'.
When you see the person's name, select it. His character info will appear inthe right panel.
You will see small white triangles, next to the folder names in the leftcolumn. Each of these triangles is an 'add' button; it adds the person tothe folder it points to. Click the triangle which points at the Age visitorlist. (You may have to scroll the left column down. The scroll arrows are atthe bottom of the column.)
When you click the triangle, the person is added to that Age's visitorlist. (He'll receive KI-mail saying so.) He can then go to the Nexusterminal; he will find the Age in the 'Private links' list of theNexus terminal.
(If you want to invite a player to several Ages, you'll have torepeat this process several times. Unfortunately, this is tedious.)
(This entry last updated Nov 29, 2006)
How do I revoke someone's invitation to visit one of my private Ages?
Bring up your KI interface, press the People icon, select the Age's visitorlist, and then select the person's name. His character info will appear inthe right panel.To delete the name from the visitor list, press the glowing button on theright, which looks like a square with a dot inside. (This is the D'ninumeral zero, which also means 'erase' or 'remove'.)
(This entry last updated Nov 29, 2006)
How do I allow a person to visit my Relto?
You cannot do this through the KI interface. You must meet your friendsomewhere, and share your Relto book.Stand close together. You should then bring up your Relto book (hit F3).Click the 'share book' (hands) symbol on the left page. Your cursor willturn to an open-book symbol. Click (once!) on your friend's avatar. Then wait.
At this point, your friend will see your Relto page appear. He should clickon the linking panel.
If this is successful, you will both see your avatar hold out the Reltobook, and his avatar touch the page. Then he will link out. He is now inyour Relto.
(This entry last updated Nov 29, 2006)
What can a person do in my Relto?
Not much, unless you let him. Nobody can access your linking books withoutyour permission.To let another person use one of your books, go to the bookshelf. Flip upthe locking tab above the book. If the tab is up, anyone in your Relto canopen the book and link through it. If the tab is down, only you can use thatbook.
You may also want to open the book and turn to a particular page. Otherpeople cannot turn the pages of your books.
(This entry last updated Nov 29, 2006)
How do I play the Journey (puzzle) Ages with a friend?
The Ages of the Journey are private Ages. You explore your own versionof each one; you will not encounter other players there; and nobodycan get in to mess up your half-solved puzzles.However, you can invite a friend into them, to explore with you.
First, each of you needs a KI device. (See 'Getting a KI device'.)You should also add each other to your buddy lists. (See 'How do I add a person to my buddy list?')
Next, you must visit each Age yourself, so that they appear inyour KI lists. All the Age linking books should be on your Reltoshelf. If they are not, go to each linking book, enter it, and thenlink back to Relto.
Then open the KI interface, and add your friend to the Age visitorlist for each of the puzzle ages. (See 'How do I allow someone to visit one of my private Ages?')
Your friend can then go to the Nexus terminal. Your Ages will belisted under 'Private links'. He can link to whichever Age you haveagreed to play.
(Remember that you can chat with someone on your buddy list even ifhe is in a different Age. See 'How do I choose who I'm talking to?')
(This entry last updated Nov 29, 2006)
How do I talk to other players?
First, you should pick up your KI. (See 'Getting a KI device'.) If you don't have aKI, you can still chat to nearby players. But you won't be able to seeany player lists, or manage your buddy list.To talk, just start typing. Any key should make the text inputprompt appear, in the upper left area of the screen.
(However, if you have remapped some keys to be movement keys, you'llhave to hit a different key first to bring up the prompt. If you'vemapped a particular key to 'Start Chat', you'll have to hit that keyto bring up the prompt. You can also bring up the prompt by moving thecursor to the bottom edge of the screen, on the left, and clicking thedisk or 'chat' button.)
To cancel the text input prompt, hit ESCAPE.
(This entry last updated Nov 29, 2006)
How do I choose who I'm talking to?
To choose who you're talking to, select any of the names in the listbelow the KI control disk. (The selected name will be brighter.) Youcan do this at any time while you're typing your message.(If the list is too long, you may have to scroll down to see all of it.The scroll arrows are just above the list. However, in a busy age, boththe scrolling and the name selection tend to revert unexpectedly.)
You can also select the three category headers, to speak to anentire group of people.
- 'Age Players': Your messages will be heard by people in the sameAge (or Neighborhood) as you. If the Age is very crowded, only nearbypeople will hear you.
- 'Buddies': Your messages will be heard by everyone on your buddy list,no matter what Age they are in, as long as they are online.
- 'Neighbors': Your messages will be heard by everyone who belongs toyour home Neighborhood, as long as they are online.
There are also special commands you can type to send messages to particularpeople (or groups of people), even if you do not have a KI device yet.See 'What special commands are available at the chat prompt?'
(This entry last updated Dec 04, 2006)
Myst Uru Walkthrough
How do I reply privately to a person who has just spoken privately to me?
The '/reply message' command will send message back to the last personwho spoke to you. But if someone else's name pops in while you're typing,the reply will go to the newer speaker. So this is not a reliable solution.If the person is in the same Age as you, just select his name in thelist below the KI control disk.
If the person is bespeaking you from another Age, you can add him toyour buddy list. Open your KI interface, press the People icon, andselect 'Recent'. The names of players who have recently spoken to youwill appear. Select the one you want to reply to. His character infowill appear in the right panel.
You will see small white triangles, next to the folder names in the leftcolumn. Each of these triangles is an 'add' button; it adds the person tothe folder it points to. Click the triangle which points to 'Buddies'. Thecharacter shown on the right will be added to your buddy list.
Once you have done this, the person's name will appear under 'Buddies'in the player list under the KI disk. You can select it there to speakdirectly to him.
(This entry last updated Nov 29, 2006)
How do I know whether someone is talking to me alone, or to a group?
This is a bit tricky. The color of the speaker's name (in the chat log)is important.If someone is speaking to the entire Age, his name will be in purple.(In a very crowded Age, these messages may go only to nearby players,not the entire Age.)
If someone is speaking to your neighbor group, his name will be in pink,and it will say 'From Person:' instead of just 'Person:'
If someone is speaking to his buddy list, his name will be in green,and it will say 'From Person:' instead of just 'Person:'
If someone is speaking directly to you, his name will be in yellow,and it will say 'From Person:' instead of just 'Person:'
(This entry last updated Dec 04, 2006)
What are the > and < brackets that mark some names in the player list?
Those mark the players who are standing close to you. This indicatesthe range of the voice-chat system. If you have enabled voice chat,and have a microphone, hold down the TAB key to speak. Your voice willbe heard by anybody whose name appears in >brackets<.(This entry last updated Nov 30, 2006)
What special commands are available at the chat prompt?
You can use the chat prompt to invoke some avatar and interface commands.Special commands all begin with a forward slash (/).Many of these commands replicate functions of the KI device. (See 'What are the features of the KI control disk?')However, these commands are available even before you get your KI.
- /reply message : Send a message to the last person who spoke to you.
- /p namemessage : Send a private message to anyone online (by name)
- /neighbors message : Send a message to everyone who shares your homeneighborhood.
- /buddies message : Send a message to everyone on your buddy list.
- /addbuddy name-number : Add a person to your buddy list.
- /removebuddy name-number : Remove a person from your buddy list.
- /ignore name-number : Add a person to your ignore list.
- /unignore name-number : Remove a person from your ignore list.
- /clearchat : Clear the chat pane on your screen.
- /startlog : Begin logging chat text to a file in your Uru documentsfolder. (Chat files are in a 'Log' folder, and are named 'Chat.0.log','Chat.1.log', etc.) See 'Where is my Uru documents folder?'
- /stoplog : Stop logging.
- /wave, /clap, /dance, /laugh,and many others : avatar poses and gestures.
- /afk : Sit down, head bowed -- an 'away from keyboard' posture.
When entering someone's name in one of these commands, be careful aboutspelling, punctuation, and capital letters. All must match exactly.
The commands marked name-number (/addbuddy, /removebuddy,/ignore, /unignore) accept either the name of a person inyour current Age, or the KI number of anyone. So if you get into achat with someone in another Age, you'll want to exchange KI numbersso that you can buddy each other. (see 'How do I learn my KI number?')
(This entry last updated Mar 22, 2007)
How do I create a message or journal entry?
Press F6, or click the book button at the center of the KI controldisk.The KI interface will come up, and a blank message will appear.You can edit the caption (headline) and the body of the message.Just click to place the cursor, and then edit, like any editabletext string.
To find this message again, select the 'Files' icon (thetrapezoidal grid) in the KI interface. Then select the Age folder forthe Age in which you created the message. The list of messages and photosfor that Age will appear.
You can edit a message at any time (even after you've KI-mailed it tosomeone, or posted it on an imager!) Select it, and then edit thecaption and body of the message, as before.
(This entry last updated Dec 04, 2006)
How do I take a photograph?
Line up facing the image you want to record. Then press F5, or clickthe eye button near the center of the KI control disk.The KI interface will come up, and the image will appear. You canenter a caption by clicking and editing the caption string.
To find this photograph again, select the 'Files' icon (thetrapezoidal grid) in the KI interface. Then select the Age folder forthe Age in which you took the photo. The list of messages and photosfor that Age will appear.
(This entry last updated Nov 29, 2006)
How do I delete a KI-message, journal entry or photograph?
Bring up your KI interface. Select the Files icon (the trapezoidal grid).You will see a list of folders, one for each Age you have visited.For KI-mail you have received, select 'Incoming'. For journal entries,photographs, and messages you have sent, select the Age folder whichcontains the item you want to delete.
Then select the item. The text or photo will appear in the rightpanel.
To delete the item, press the glowing button on the right, which looks likea square with a dot inside. (This is the D'ni numeral zero, which also means'erase' or 'remove'.)
Note that messages from the DRC cannot be deleted (or edited).
(This entry last updated Dec 02, 2006)
How do I send KI-mail to another player?
First, create a message. (See 'How do I create a message?')Remember to fill in both the caption (subject line) and thebody of the message. (Or, take a photograph -- photos can be KI-mailedjust like text messages.)Then select the person you want to send the message to.You can select his name in the player column beneath the KI disk;or you can find his name under 'Age Players', 'Buddies', 'Neighbors',or 'Recent' in your KI interface. (Select the People icon to seethese lists.)
Once you select the person, his name will appear in the selection box --the box above the three icons in the KI interface.
Now go back to your message. If you've been fiddling with the KI lists,it may have disappeared from the right panel. You'll have to find itagain. Select the Files icon, and then select the folder for the Agein which you created the message. Select the message.
Once your message is visible in the right-hand panel, and the recipient'sname is visible in the selection box, you're ready to send. There willbe a glowing white triangle pointing from the message to the player'sname. Simply click this. The message will be sent.
(This entry last updated Nov 29, 2006)
How do I reply to KI-mail?
You can simply send a message back in the usual way.(See 'How do I send KI-mail to another player?')There's another, sneakier way to reply. You can edit the body ofmessage which has been sent to you. If the sender hasn't deletedit, he'll actually see your changes reflected in his copy of themessage! A KI-mail message is shared between the sender andrecipient; either of you can add text, or edit existing text, andyou'll both see the result.
(In fact, you can send a message to many people, and it will beshared among all of them.)
(This entry last updated Nov 29, 2006)
How do I post a message on my Neighborhood imager?
The imager to the left of the telescope is reserved for players;any member of the neighborhood can post a message there. Theimager can hold five messages -- it will cycle through them.(If someone adds another, the oldest will be removed to make roomfor it.)First, create a message or take a photograph. (See 'How do I create a message?'How do I take a photograph?')
Then walk up to the imager. The KI symbol below the imager shouldglow once. (If it doesn't, make sure you're in your home neighborhood!)
Open your KI interface. At the bottom of the player list (below the KIdisk), there should be a category 'Devices'. Under this you'll see'D'ni Imager Left'. Select this -- it will appear in the interface'sselection box.
You can now send your message to 'D'ni Imager Left', just like sendingKI-mail to another player. See 'How do I send KI-mail to another player?'
Note that you can edit a posted message at any time. You don't evenhave to be standing near the imager to do this. Find the message in yourNeighborhood Age folder (under the Files icon). Edit the text howeveryou want. The change will immediately be reflected in the imager'simage cycle.
(This entry last updated Nov 29, 2006)
How do I delete my message from the imager?
There is no way to delete a particular message. (Deleting it fromyour KI doesn't work.)The only true way is to post a new message. An imager only holds fivemessages, so if you add another, the oldest one is wiped to make room.
You can modify a message at any time (see 'How do I post a message on my Neighborhood imager?'), so itmay be sufficient to delete the contents of the message and let it beblank.
(This entry last updated Dec 04, 2006)
What Neighborhood is my home?
Bring up your KI interface. The bottom line says 'Member of ... Bevin.'The Neighborhood book on your Relto shelf always takes you to yourhome Neighborhood.
(This entry last updated Feb 15, 2010)
How do I visit other Neighborhoods?
Go to the Nexus. Activate the terminal, and select 'Public links'. Youwill see a list of public Neighborhoods. You can select any of theseNeighborhoods to travel there.Click a column header to sort the list by name or population. Clickagain to reverse the sort.
(It is particularly handy to sort in decreasing order of population. Thisbrings the Neighborhoods with the most people to the top of the list. Ifyou're looking for people to hang out with, those are the ones to try.)
(This entry last updated Dec 12, 2006)
How do I change my home to a different Neighborhood?
To do this, you will need to work with someone who is already a member ofthat Neighborhood.This is a two-step process. You must have both the Neighborhood and Nexusbooks on your shelf (see 'How do I reach the Nexus Age?')
First, you must delete your existing Neighborhood book. Go to your Reltobookshelf. Click the 'remove' tab below your Neighborhood book. (This tabis marked with the symbol of a square with a dot inside.) Confirm that youwant to delete the book. The book will slide inwards. Leave it there.
Now, go find your friend who belongs to the Neighborhood you are joining.(You should leave through your Nexus book, since your Neighborhood book isin the pushed-in state.)
Your friend must bring you to his Relto. (See 'How do I allow a person to visit my Relto?' Onlybackwards, because you're visiting his Relto.) Then he must unlockhis Neighborhood book, by flipping up the locking tab above it.
You should then go to his bookshelf, open his Neighborhood book, and linkthrough it. When you do this, you become a member of his Neighborhood. Yourold Neighborhood book on your own bookshelf will automatically be replacedby a new one which links to your new home.
(This entry last updated Mar 01, 2007)
How do I create a new Neighborhood?
This is a two-step process. You must have both the Neighborhood and Nexusbooks on your shelf (see 'How do I reach the Nexus Age?')First, you must delete your existing Neighborhood book. Go to your Reltobookshelf. Click the 'remove' tab below your Neighborhook book. (This tabis marked with the symbol of a square with a dot inside.) Confirm that youwant to delete the book. The book will slide inwards. Leave it there.
Now, go to the Nexus and activate the terminal. Press the button inthe upper left, with the symbol of a person reading a book. You willbe asked to confirm that you want to create a new Neighborhood andmake it your home. If you say 'yes', it will be done.
(You can still travel to your old Neighborhood; it will be listed under'Private Links' in the terminal interface.)
Note that you are limited to creating Neighborhoods once per day.
(This entry last updated Jan 24, 2007)
How do I change the name of my Neighborhood?
The system currently does not allow Neighborhood names to be changed.The name is always '...'s Bevin', named after the avatar who created it.(This entry last updated Jan 24, 2007)
How do I delete a Neighborhood?
A Neighborhood is automatically deleted if it has no members and novisitors.Every member of the Neighborhood must switch to a different home. (See'How do I change my home to a different Neighborhood?') You should also remove all the visitorsfrom its visitor list. (See 'How do I revoke someone's invitation to visit one of my private Ages?') Once this is done,the Neighborhood should be cleaned up within a few days.
(This entry last updated Nov 29, 2006)
What Age am I in?
Bring up your KI interface. (If you don't have your KI, you'llneed to get it before you can do this. See 'Getting a KI device'.)The top right corner of the interface screen shows the name of theAge you're in.
(Actually, it shows your Age or location. Some areas of the game areimplemented as separate locations, even though they are part of thesame Age. For example: the Neighborhoods, the Ae'gura city locations,the gallery, Sharper's office, and the Cleft are all in the same Age-- the world that the D'ni called 'D'ni' and we call 'Earth'.)
(This entry last updated Nov 29, 2006)
Where is my Uru documents folder?
Some game-related files are kept in a personal folder on your computer.The Uru documents folder contains:- KI images that you took on this computer
- Thumbnails of your avatar
- Chat logs you have saved
- Your graphics and sound preferences
- Game debugging information (important when filing bugs)
(KI images that other people send you are not stored on your computer.They are only visible inside the game.)
If you are using Windows:
Open your top-level 'My Documents' folder, and then open the folder called'Uru Live'.
If you are using a Mac:
This is, unfortunately, more complicated. It depends on what Windowsemulator you are using to run Uru.
If you are using the 2007 Mac client (Cider):
Start in the Library folder in your home directory. Then dig downthrough this chain of folders:
- Library
- Preferences
- Myst Online Preferences
- p_drive
- My Documents
- Uru Live
You might want to create a Finder shortcut to the 'Uru Live' folder andput it somewhere more convenient.
(This entry last updated Feb 17, 2010)
How do I save the game?
Your avatar state is stored in the server, not on your computer. Forall practical purposes, it is always saved.Even if your client crashes, or if you lose your connection to theserver, you will come back to find that your character has not lostany progress.
(This entry last updated Nov 29, 2006)
How do I back up my avatar's progress?
There is no way to back up your Uru Live avatar. It exists only onthe Uru server, not on your hard drive.This means that you shouldn't need to back it up. Even if you wipeyour hard drive, or delete the Uru client, or reinstall Uru on a newcomputer, you will be able to log in with your original account andpassword. You'll find your avatar waiting for you -- you won't loseanything.
(Except for the little avatar image in the login dialog box. That'skept on your hard drive. If you lose it, you can create a new one:see 'How do I set my avatar thumbnail image?')
(This entry last updated Feb 15, 2010)
I've been solving puzzles with one avatar, and I want to transfer the progress to a different avatar.
You can't. All avatars are separate. Each progresses independently.(This entry last updated Nov 29, 2006)
How do I change my avatar's appearance?
Go to your Relto Age. (See 'How do I reach the Relto Age?')Enter your Relto hut, and open the wardrobe. You will then see theavatar customization screen. This is exactly the same interface youused to create your avatar in the first place. You can change any ofthe choices you made then. (Except your name and gender -- those arefixed.)
If you have picked up clothing, hats, or other accoutrements anywherein Uru, they will all be available as appearance options in yourwardrobe.
You can also set your avatar thumbnail image from this screen.
(This entry last updated Nov 29, 2006)
How do I set my avatar thumbnail image?
When you start the Uru client, you see a dialog box that allows youto choose from the avatars you've created. The avatars are listed byname, but each one also has a space for a small portrait.To set this portrait, go to Relto and enter your wardrobe (see'How do I change my avatar's appearance?'). Click on the magnifying glass to get aclose-up view of your face. You will then see a small camera iconbelow the magnifier icon. Click the camera to set your avatarthumbnail. You may wish to use the arrow keys to adjust your facing,or wait for a particularly fetching expression to cross your face.
(This entry last updated Nov 29, 2006)
How do I change the movement keys?
Hit F4 to bring up the options menu, and select 'Navigation'.Then press the 'Advanced' button in the lower right; then press'Key Map'.You will then see a list of command keys. Select one and press akeyboard key to assign it. You can assign up to two keys to eachcommand.
Most of the commands are self-explanatory, but:
- First Person : toggle between first- and third-person view.
- Push To Talk : turn on your microphone for voice chat.(Hold the key down while talking.)
- Start Chat : begin typing a chat message or '/' command.
- New Marker, Place Marker : these commands do not become active untilyou have reached a certain point in the Great Zero calibration quest.
(This entry last updated Jun 24, 2007)
The F1-F4 keys don't work on my Mac laptop!
The F-keys on the Mac laptops operate as hardware controls by default.(Screen brightness, audio volume, etc.) To make Uru accept them as F1,F2, F3, etc, you have to hold down the 'fn' key -- bottom left cornerof the keyboard.It is possible to reverse this. Go to the Mac System Preferences,Keyboard&Mouse, Keyboard, and check the box that says 'Use theF1-F12 keys to control software features....' Then the F-keys willwork in Uru, but you'll have to hold down 'fn' to change the screenbrightness and volume. (All the time, not just in Uru.) This isprobably not what you want.
A better solution is to change the key commands in Uru. See'How do I change the movement keys?'.
Alternatively, plug in a full-size external keyboard (into the Mac'sUSB port). The F-keys on the full-size keyboard will work normally.
(This entry last updated Apr 08, 2007)
Everything is too dark!
Hit F4 to bring up the options menu, and select 'Graphics Settings'. You willsee a 'Gamma' slider. This should help you adjust the brightness of the Urudisplay. (The gamma adjustment only works in full-screen mode. If you areplaying Uru in a window, you must use your computer's standard gamma setting.)You can also adjust the contrast and brightness of your monitor, of course.You probably want maximum contrast. Then you can juggle brightness andgamma.
(If you find that the black regions of your monitor are turning grey, tryturning brightness down and gamma up.)
(This entry last updated Nov 29, 2006)
Why do I keep seeing messages from people who aren't here?
Your KI device lets you receive chat messages from players in other Ages.The device maintains a buddy list and a list of people who share yourhome Neighborhood; you can easily send messages to either list, or tospecific people. See 'How do I choose who I'm talking to?'Even before you get your KI device (see 'Getting a KI device') you can receivemessages from remote players, if they are broadcasting to yourNeighborhood list. There are special commands you can type to sendmessages back. See 'What special commands are available at the chat prompt?'
(This entry last updated Nov 29, 2006)
I can't enter the City -- it says that it's full!
When you travel to the City from the Nexus, you are linked to a commoninstance of the City. (See 'What is an Age instance?') The common City has apopulation limit of 50 players at a time. If the City is full, theNexus terminal will not let you go there.There are other ways of reaching the City (see 'How do I reach the City (Ae'gura)?') These takeyou to a more private instance of the City, which will have fewerplayers.
(This entry last updated Feb 14, 2010)
What's going on with Cyan and Uru Live?
Cyan is a small company right now. They put most of their resourcesinto the first two launches of Uru Live (2003 and 2007), both of whichwere cancelled without making much money. The developers remaining atCyan are now concentrating on smaller projects.Right now, the company is offering Uru Live as a free-to-play service.The game is a snapshot of what was available when Uru was shut down inearly 2008. There are many Ages to explore, many secrets to find, andsome goals to achieve; but there is no ongoing storyline, and no newAges are being added.
Cyan is accepting Paypal donations to cover the cost of running theUru servers. See theUru web sitefor the donation link.
Someday Cyan hopes to release Uru as an open-source, community-managedproject, with new Ages contributed by all. However, that has not yethappened.
(Seethis forum post,for Cyan's explanation of Uru's status, in their own words.)
(This entry last updated Feb 15, 2010)
How do I submit a bug report?
Go to theCyan Support Site.(The 'Knowledge Base' link contains frequently asked support questions.Consult that first, if you're not sure what's going on.)
To submit a bug report, you must first register an account. Your Uru Liveaccount does not automatically work here; it's a separate registrationsystem.
When you select 'Register', you will see a typical web-site registrationpage. Fill in your name and email address. (It's best to use the sameaddress that you registered for Uru Live.)Then fill in as much information about your computer hardware as you know.
Once you're logged in, select 'Submit a Ticket'. Then fill out the bugreport form.
- Be sure to put a summary of the problem in the 'Subject' field.
- 'Product' should be 'MOUL'.
Note that Cyan is currently very understaffed. Inthis forum post,Richard Watson says:
'MO:ULagain, for now is AS IS. We don't have many people at Cyan, andour employees are currently working full-time on other projects. Bugsthat are reported (and there are bugs to be found) are added to adatabase for future consideration. If a programmer or artist can graba moment of free time, they may be able to address an issue, butplease set your expectations bar very low for now, and help us shareworkarounds with other players.'
(This entry last updated Feb 15, 2010)
I own the single-player Uru game on CD. How do I get into Uru Live?
Uru was originally released in 2003 as a single-player game, titledUru: Ages Beyond Myst. Expansion packs were added in 2004. (Therewas also a single-player bundle called Uru: Complete Chronicles.)These games were developed by Cyan in partnership with Ubisoft.The Uru:ABM game contained a menu option for 'Play Uru Live.' Thiswas intended to launch the on-line game client. However, that versionof the on-line game no longer exists. The current Uru Live uses adifferent client, running on different servers. You cannot use the oldUru:ABM game to reach it.
To play the current Uru Live, go to theUru Live web site.(See 'How do I get the Uru client?')
Note that nearly all the material from Uru: Complete Chronicles hasbeen incorporated into Uru Live.
However, you cannot transfer your character or progress from the oldsingle-player Uru into Uru Live. You will have to create a new character.
(This entry last updated Feb 15, 2010)
What is the history of Uru (the game)?
- November 2003: Uru: Ages Beyond Myst is released. This is a single-playergame which covers what we now call 'the Journey'. (See 'What is the Journey?')This off-line game is also called 'Uru Prime'.The software includes a client for the on-line Uru.
- November 2003: Players are invited, in small groups, into the 'UruPrologue'. This is a free on-line game which includes the Journey Ages,the Neighborhood, and small parts of the City. Prologue is considered bymany players to be an open beta-test phase, although it is not officiallylabelled that.
- December 2003: More players are invited into Prologue.More areas of the City are opened. Dramatic events occur,involving both players and DRC personnel (handled by Cyan actors).
- January 2004: A whole lot more players are invited into Prologue.
- Feb 4, 2004: Cyan announces that Uru Live has been cancelled.Prologue will be shut down (on the 9th) and the unreleased Uru materialwill be released as single-player games.
- March 2004: Uru: To D'ni is released. This is a single-player expansionto Uru Prime. It includes the City and Neighborhood areas (which had alreadybeen seen in Prologue), and a D'ni construct called the Great Zero.
- July 2004: Uru: The Path of the Shell is released. This is a single-playerexpansion to Uru Prime. It includes two brand-new Ages -- Ahnonay andEr'cana -- and some associated material. (There is also a combinedpackage, called Uru: Complete Chronicles, which includes all thesingle-player Uru material.)
- August 2004: Cyan releases the Uru server binaries. This allows fansto run their own Uru servers -- no support and no new material, but itkeeps interest alive. This shared on-line service is called UntìlUru.
- October 2004: Myst 4: Revelation. (This game was designed by Ubisoft,not by Cyan.)
- September 2005: Myst 5: End of Ages. This uses a version of thesingle-player Uru engine.
- September 2005: As soon as Myst 5 is out the door, Cyan ceases operationand lays off all of its staff. Three weeks later, they resurrectthemselves and hire many people back. Everybody says, what the heck?(It is now clear that Cyan managed to make a post-last-minute dealwith Gametap to revive Uru Live.)
- Feb 14, 2006: Cyan opens D'mala, a 'shard' (server) in the sharedUntìl Uru network. (Does this make D'mala an officially unofficialUru service, or the other way around?)
- May 16, 2006: Cyan announces that Uru Live has been resurrected, andwill released through Gametap in winter of 2006.
- November 29, 2006: Cyan invites players into the 'Uru Live Preview'.
- December 12, 2006: Cyan opens the Preview to all Gametap subscribers.
- December 20, 2006: Cyan begins canonical storyline events (DRC personnelappearing in-character in the Preview; areas of the City being openedregularly).
- February 15, 2007: Uru Live is officially launched.
- May 19, 2007: Uru switches over to the 'episode' system. Events andnew Ages occur in a one-week period per month (approximately).
- November 5, 2007: End of the last episode of 2007. (A hiatus had beenannounced, as plans for 2008 had not yet been finalized.)
- February 4, 2008: Gametap announces that Uru Live has been cancelled.Again. The game will be shut down on April 4.
- March 15, 2008: The shutdown is shifted to the night of April 9.
- April 10, 2008: The servers are shut down at one minute after midnight(Eastern).
- February 8, 2010: Cyan opens an Uru Live server for free use.
(This entry last updated Feb 09, 2010)
What is the history of D'ni (the civilization) and the DRC?
SeeCyan'sD'ni Timeline.Also theD'ni Restoration Councilweb site,and theDRC public forums --particularly the 'Restoration So Far' thread in the 'Share Your Journey'forum.(This entry last updated Feb 16, 2007)
What other sources of Uru information can I find?
You can see Cyan's announcements, and follow discussion on the web forums,at theofficial Uru Live web site.The Greeter's Guildhas many FAQs and help documents.
Rel.tois a comprehensive index of Uru web sites, including guides, news, andguild sites.
Uru Obsessionfollows events in the Uru world.You can find news postings and chat logs that fans have collected.
The D'niPedia Information Archiveis a detailed encyclopedia of names, places, and events in the Mystsaga.
Anold version of this Guide.This was written in 2008, to cover the 2007-8 versionof Myst Online, hosted by Gametap. Much of thatinformation is obsolete, but it includes some discussion of the Gametapcancellation, and it may make an interesting comparison to the present.
Aneven older version of this Guide,covering Prologue (hosted by Ubisoft in 2003-4) and its cancellation.
(This entry last updated Feb 16, 2010)
How do I contact the author?
The author of this Guide, that is... Feel free to send a message tobelford
at KI#00102725. (Please sign KI messages, since'from' information sometimes gets lost.) Or, if you see me in thegame, just shout.You can also send email to erkyrath (at) eblong (dot) com
.(Pardon the anti-spam munging.)
I hang out on the Uru web forums, but that's not a great way to contact me.I may not see private web messages for many days at a time.
(This entry last updated Feb 14, 2010)
Last updated: Feb 19, 2010Zarfhome(map)(down)
The names and terms described here are created and owned by Cyan Worlds, Inc. Copyrights and trademarks are held by them.This Uru Live FAQ was written, edited, and arranged byAndrew Plotkin. Please don't steal from me without givingcredit. Please don't steal from Cyan at all.
All images are property of UbiSoft Entertainment ©
© November 2003Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercialpurposes. Neither is it permitted to publish this walkthrough in any way withoutthe written permission of the author. Feel free to place this walkthrough onyour web site or on your home page, on condition that no part of thiswalkthrough is changed and that the name of the author (Bert Jamin), the URL of the owner of this site ( www.gamesover.com) and his E-mail address (gamesover) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com.
If you have any suggestionsto improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.
In thebeginning
You beginyour quest standing in the desert. Turn around and walk towards the sign next tothe closed fence. Walk around the sign and you'll see some kind of hand sign atthe back. Touch the firsthand sign and noticethat a part of the sign will blink.
Turn aroundand walk towards the right side of the volcano. Notice that there's a trailer inthe distance. Walk towards the trailer and speak with the man in front of thetrailer. It turns out to be a guy called Jeff Zandi. Listen to what he has totell you. If you want to hear his story again just speak to him. If you gotstuck you can also ask him for vital clues.
Walk aroundthe trailer and notice another hand sign. Touch the secondhand sign and now twoparts will blink. Turn around and notice a cleft nearby. Walk passed the cleftinto the dessert. You'll see something lying around in the distance. Walk tothat part of the dessert. The first item you'll see is a destroyed telescopeyou've seen earlier in good old Riven. You can't do anything with it. So walkfurther into the dessert. Nearby you'll find a skeleton of one of the seacreatures out of Riven. Walk into the head part of the skeleton. You'll discoveranother hand sign. Touch the thirdhand sign to activateit. Now walk back to the cleft. Notice the windmill standing near the cleft.Push the big lever and... nothing happens. Hmmm... could have imaginedthat!
Walk aroundthe cleft and enter it by climbing down the ladder. Walk down the stairs untilyou are standing on the platform with the two bridges. Notice that one of themis missing some planks at the end. Walk to the other bridge and walk across thebridge. That is as far as you can before it will collapse. Great... now you'restanding at the bottom of the cleft. Turn to the right and notice another bridgehanging down from the wall. Climb up that bridge.
Turn to theright and enter the lit room. Read the letter that is laying on the bed. It's aletter of Artrus. Leave the room and enter the other dark room. Press the fourthhand sign on thewall. Leave the room. Turn to the right and walk to the end of the platform.Look down and notice three wooden planks leading to the opposite side. Carefullystep down the platform and cross the wooden planks. Step down at the left sideof that small platform. Climb up the next hanging bridge. Enter the room.
You can pushwhatever you want but nothing works yet. Walk down the stairs at the end of theroom. Notice the big shaft leading up through the ceiling. Remember that out ofuse windmill next to the cleft. Pull the lever to set free the shaft. Climb upthe stairs back to the other room. Leave the room and just jump down from theledge to end up at the bottom of the cleft again.
Walk towardsthe opposite hanging bridge. Climb up that bridge and leave the cleft byclimbing up the stairs and the ladder. Walk towards the windmill. Push the biglever once more. Hey... it's working fine now. Enter the cleft once more, Climbdown the hanging bridge. Turn to the right and walk towards the hanging bridgeat the right side. Climb up the bridge and step of the ledge at the left side.Cross the wooden planks once more. Step down the ledge at the left side andclimb the hanging bridge at the left side. Enter the room.
Press theblue button next to the door. The door will close now. Make a note of the signnext to the door. Examine the room and notice some sort of device with a bluelit button at the left side of the room. Make sure that the images on the devicecorrespond with the images you just saw on the sign next to the door. Then pushthe blue button. Listen to Yeesha's story. She will tell you a long story inwhich she tells you that the hand signs are Journeys. You have to find seven ofthese Journeys over here and seven Journeys in each other Age you are going tovisit.
When Yeeshahas gone, walk to the end of the room with the niches and push the fifthJourney at the leftwall. Turn around and climb down the stairs to the other room. Push the bluebutton to open the door. Step outside. Turn to the right and walk down the last bridge. Jump over the part where the planks are missing. You can enter the roomat the opposite side if you want but there's nothing of importance there. Walkto the right side of that ledge. Kick the pedal on the floor. This will lower abucket.
Jump downfrom the ledge and examine the lowered bucket. Push the sixthJourney on thebucket. Turn to the left, cross the water and walk to the second hanging bridgeat your right at the very other end of the cleft. Climb up the bridge. Turn tothe left, jump down the ledge and cross the wooden planks for the last time.Jump down the ledge at the left side. Climb up the hanging bridge at the leftand look at the now closed door. Press the seventhJourney and noticethat it is complete now. Jump down to end up at the bottom of the cleft.
Walk passedthe water at the other end of the cleft. At the very end of the cleft you'llnotice a tree with another hand sign. Press the hand sign and the tree willopen. Enter the tree and climb all the way down. Follow the tunnel until you arein a circular room with four different blue lit images. On the pedestal beneaththe light you'll find an opened linking book. Examine the book and click on theimage inside the book to get yourself linked to...
Relto
Reltoactually isn't a real Age. It's more a kind of a bus stop. From here you cantravel to all other Ages. Whenever you get stuck you can always link back toRelto to go to another Age. During your travels around the different Ages you'llfind some Relto pages. By adding them to your linking book the outlook of Reltowill change a bit.
Look aroundand notice four wooden pillars and a house. Walk towards the house and open thedoor. Enter the house. Next to the closed window you'll see a small handle. Push thehandle to open the shutters. When you examine the room you'll see an empty bookcase at the left side, a closet and another book case at the right side of theroom. When you open the closet you can change clothes if you want. You canchange your appearance every time you visit this room. Walk towardsthe book case at the right side. Take the book and read it. It describes thefour Ages you have to travel to, the Teledahn Age, the Gahreesen Age, the Kadish TolesaAge and the EderKemo & Eder Gira Age. Notice that the pages are numbered in D'ni-numbers atthe bottom of each page. Now youhave the D'ni-numbers from 1 to 8. Make a note of these D'ni-numbers with theircorresponding normal numbers. You are going to need this later in the game!
Leave thehouse and walk towards the four wooden pillars. Each of these pillars contains alinking book to one of the four Ages. First thing I did was opening all of thepillars and get me linked to the corresponding Age and get me linked back toRelto again. So I gathered all linking books at the same time. You can do thisin a different way if you like of course. Let's start with the first one at theleft. Press the hand sign. It lights up green and it opens. Click on the linkingbook and on the image. This will take you to the Eder Kemo & Eder Gira Age.When you arrive there just click on the linking book at the left corner of yourscreen. Click on the linking book to open it and click on the image to get yourself linked back to Relto.
When youreturn to Relto you'll notice that there is a red book in the book case at theleft side now. Go outside again and now press the hand sign of the first pillarat the right side. It lights up orange. Click on the linking book and on theimage to go to Teledahn. When you arrive there return to Relto again. Now thereis also an orange book in the book case. Exit the room and press the hand sign of thelast pillar at the left side. It lights up blue. Click on the linking book andon the image to go to Gahreesen. Link yourself back to Relto again. Now there isa green book added to the book case.
Go out oncemore and do the same with the last pillar at the right side. This one lights uppurple. Click on the book and on the image to go to Kadish Tolesa. Link yourselfback to Relto once more. Now you have all linking books for the Ages gathered!From the left to the right you have a green book linking to the Gahreesen Age, an orangebook linking to the Teledahn Age, a purple book linking to the Kadsih Tolesa Ageand finally ared book linking to the Eder Kemo & Eder Gira Age.
Notice thelittle green squares beneath each book. If you ever want to reset one of theAges to start it all over just press the square beneath the appropriate book.
Rememberthe order of the Ages which are described in the book in the book case at theright side: Teledahn, Gahreesen, Kadish Tolesa and Eder Kemo & Eder Gira. Ithink it's the best to keep this order in Ages. So let's start with the TeledahnAge. Take the orange book out of the book case. Open itand click on the image to get yourself to...
The TeledahnAge
You arestanding in a hut. Notice the manhole on the floor. You can try to open it butit won't budge. It's firmly locked. And that's just good because the roombeneath it is floated with water. So opening the manhole now would bring younothing but death by drowning. Leave the hut and walk along the platform to the back sideof the hut. There you'll find the firstJourney of this Age.Press it to activate it.
Walk backtowards the entrance of the hut. Cross the bridge and go to the left. At thefirst intersection go to the right. Keep on walking and go the firstintersection to the left. Walk until you reach the platform with the antenna,the telescope and a device with the yellow flashing D'ni-number 3 on it. So press thatdevice tree times to bring out the antenna. Now walk to the opposite side of theplatform and look trough the telescope.
Notice thatit has a metal ring at the center. Also notice that it has four buttons topress. One at the left, one at the right and two at the bottom (up and down). Bypressing these buttons you can move the telescope in the corresponding direction. Your goalis to find the sun and track it down in the center ring. This will power up thesurroundings. The best way to do this is waiting until the sun comes bye andthen simply 'catch' it in the center ring. Once this job is done,leave it alone and you'll have power all the time.
Walk aroundthe platform and notice there are three big levers surrounding the platform.Pull all three of the levers. One of them is broken but you don't need that one.Notice that there is another walkway leading down the platform. It's brokenhalfway, so no use to walk that way. In stead of that walk the walkway on whichyou came to the platform. At the junction go to the left. Walk all the way tothe end.
Notice alever and a staircase leading down the walkway. Leave the lever alone!!! Alsonotice that there is a huge bucket hanging next to the railing. Your goal is toflip the lever (not yet!!!), run down the staircase and climb into the bucket toget a free ride up. Is that all there is, you might think... Well... not quiet.The problem is that you only have about five seconds to climb into the bucket afteryou flipped the lever. After that the bucket will start it's way up leaving youbehind at the walkway! I'll bet you'll have to give this a try more than once(as I did :o). If you fail you have to pull the lever again to get anotherbucket stopped at the correct spot.
Here's mygolden tip. If the bucket left without you, walk towards the lever. See how thebuckets are going to the top into another building. You can also see how anotherbucket will be lowered. As soon as a bucket has left the top building flip thelever and the bucket will stop at the correct spot. When you finally entered thebucket in time enjoy the view!
When you aredelivered by the bucket walk down the platform. Examine the room and see thatthere are two other niches with a telescope. Between these niches you'll findthe second Journey.No need to say that you have to activate it. If you want you can have a lookthrough these telescopes of course.
Nowwalk around the room and locate the elevator. Next to the elevator at the rightside you'll see a pedal on the floor. Kick the pedal to release the brake of theelevator. Turn to the right and walk towards the small control panel. Click onthe control panel to sit down. Examine the controls but don't touch anythingbefore you know what you are doing. If you do things different as described orin a different order you might get stuck further in the game! The lever and the button at the left sideare controlling the buckets. No need to change that so leave them alone. Thecenter lever will drain the water from beneath the manhole in the hut. So flipthat one. Notice that it is slowly going back to top position and that thepointer at the left of it will slowly go down. Wait until that's all done!!! Whenit stops, all the water beneath the hut has gone. Now flip the right switch nearthe red light to unlock the manhole in the hut. With the most right buttons youcan switch on and off the lights over here. Leave the control panel.
Step intothe elevator. Press the blue button to go up. Leave the elevator and press the thirdJourney next to thewindow. Move the lever next to the window to get some light in the room. Examinethe table with all the papers near the window. Read all the papers. There aretwo important papers. One is the manual about the fish tank. It says that forthe models III and IV the light switch has to be pressed for longer than threeseconds to open the lower portion of the tank. The other one is at the center ofthe table, giving you some vital information about - as you'll see later on -seven pressure plates. Leave the table and walk towards the fish tank.
At the leftside of the fish tank you'll find the first Relto paper. Pick it up and click onthe image. It will be added to your linking book. Now pressthe red switch on top of the fish tank for at least three seconds. When you letgo, the lower portion f the tank will lower. If not, you didn't press the switchlong enough. Click on the appeared linking book and on the image. You'll end upin another office. Turn around and walk towards the desk. Read all the papersand if you have time enough also read the diary of Douglas Sharper to learn lotsmore about the Teledahn Age.
Now walkinto the room with the telescope. Of course you can have a look through thescope. Look at the left wall. In stead of the expected Journey you'll find a Journeystone. Click on the image to get yourself end up on some sort of platformin some sort of swamp. There's nothing to do there. Your only way out is yourlinking book to Relto. So click on your linking book at the left corner of thescreen to get back to Relto. Notice that there is a new brown book added to the bookcase. Take that fifth book and click on the image to get back to the office youjust left. Walk into the room with the paintings. Click on the linking book onthe pedestal and link yourself back into the office with the fish tank.
Walk towardsthe elevator. If the elevator is not there, press the blue button. Enter theelevator and push the yellow button to go down. At the first stop you are back in thecontrol room. No need to go there again so press the yellow button once more to gofurther down. Now you are stopping in front of the hut. Exit the elevator andwalk towards the hut. Enter the hut. Notice that the red light at the manhole islit. Openthe manhole. Climb down the manhole and go all the way down. You'll end up in ahuge empty water basin. Notice that there is another ladder leading down. Climb downthat ladder.
You are nowstanding in a water pipe. Walk through the pipe. After a while you'll come alonga little lit area. Shortly after that there's an opening in the water pipe atyour right leading to a staircase. Climb up the staircase. You'll enter a sortof prison cell. At the wall next to the entrance you find the fourthJourney. Don't forgetto activate it!
When youexamine the room, you'll notice seven pressure plates on the floor and twoclosed doors. Walk toward the right closed door and look into the next room. Atthe wall at the back of that room you'll see a sort of control that can open thedoors. The only thing is you can't reach from here. Now have a closer look andnotice that there are seven signs on the control. Four of them are up, theyellow ones. And three of them are down, the grey ones. Each sign correspondswith the pressure plates. Now remember the piece of paper you saw back in theoffice. You have to press down the plates corresponding to the four up signs.With that earlier piece of paper in mind that must be number 2, 4, 6 and 7. Soin other words you have to press the two plates in front of each door...
Now the nextquestion is how to press four plates at one time! Well... that's easier donethan said. Simply move a stone on the two pressure plates in front of each door.When you've done that the doors will open. Enter the next room. Walk towards thecontrols at the wall. You only have to flip one of the levers to get the nextdoor opened. It makes no difference which lever you flip. You never know if youhave to return here later so let's flip the center lever which is easy toremember. Go through the new opened door.
Walk to theopposite side of the room and enter the little corridor. You are standing on awooden platform now. Turn to the right and walk down the wooden planks untilyour way is blocked. Take a few steps back and run and jump against the plankthat is sticking up. Keep on walking and climb up the stairs. Walk towards thewooden crates. Open the door and enter the room. Examine the room. It has lotsof crates, mushrooms and a few drawings. Notice that beneath the metal pathwaythere is another Journey stone. Leave it alone for now.
Climb up themetal stairs. open the door at the end of the pathway and enter the room. Keepon walking until you pass the orange light on the floor. Walk to the left andactivate the fifthJourney. Walk downthe corridor next to the Journey. Walk all the way until you are standingoutside. Go down the walkway. At the very end you'll see a device similar to thetelescopes. The difference is: this one can shoot! Nice! Look through thetelescope and notice that this one goes the same as the normal telescope. Ithowever does have two extra buttons, the blue blinking button on top and the bigbutton to zoom in or to zoom out.
While youare looking through the telescope find a hanging ladder on the opposite rocks.Notice that this ladder is kept in place by some rocks. Aim the telescope onthose rocks, zoom in and shoot them away. Now return to the place with the wooden crates.Climb the crates next to the door. Climb further on the ledge next to the door.Jump to the other ledge passed the door. Press the sixthJourney.
Climb up theladder you just shot free and enter the room. At the right wall of this room you'll find the seventhJourney. Activate it.Leave theroom via the opened door at the opposite side of the room. Climb down the stairsand open the door. Enter the room and climb the metal stairs once more. Gothrough the opened door and touch the hand sign on the circular shaped Journeydoor at the right wall.Enter the room and walk straight ahead into the darkness until you'll hearYeesha again.
After she isfinished, wait a second until the figure on the wall stops glowing. Touch thehand sign on the wall. This will make the totem disappear. Jump down form theledge into the darkness. You'll end up at Relto. See what happens to theTeledahn pillar. A better proof that you finished this Age couldn't exist! Nowenter the house and take the first (green) book from the book case. Open it and clickon the image to go to...
TheGahreesen Age
You'll arrive in an emptyroom. Only one ivy is decorating the place. Somehow I get the feeling this roomrotates. There is only one exit to the room. So exit the room by that way. Readthe sign that is standing next to the next door. It says where you can retrieveyour KI. It's a device to open doors and elevators. That seems important to meso let's get one!
Go through the door and tothe right. Pass the next door. Walk until you reach the under construction sign.Enter the room to the right. Notice that there are some cupboards hanging on thewalls. Walk towards the last cupboard to the right passed the orange light onthe floor. There are some books and a Journey stone inside the cupboard. Touchthe Journey stone and press the image to get yourself linked to a balcony with aview over the city D'ni. When you've seen enough link back to Relto.
Walk towards the book caseat the left. Notice that a new book appeared in the right part of the bookcase.It's the blue/gold book. Open the book and page through to see the places youjust have visited. No need to go back there right now. So close the book andtake the green book. Click on the image to get back to the entrance room ofGahreesen. Exit the room and go passed the next door.
Go to the right again untilyou're facing the under construction sign. Enter the room to the right oncemore. Go passed the door to the left this time. Now enter the room with theKI-device dispenser. Walk towards the machine with the blue lit sign. Press theblue sign to get yourself a KI-device twisted around your hand.
Turn to the left and noticeanother under construction sign. Walk passed that sign and enter the next room.Be careful not to step down the crevice yet! In stead of that jump across thecrevice. Climb up the debris. Walk a little further until you are standing insome sort of doorpost. At the right side you'll find the first Journey of thisAge. Activate it of course. Climb back over the debris. This time jump down thecrevice. Pick up the Relto page. Click on the image to add it to your Reltolinking book. There is only one way out of the crevice and that is linking backto Relto.
Notice there are now somerocks and tree stumps added to the landscape. So that is what these Relto pagesactually do... adding things to the Relto place. Walk towards the book case. Getand page through the green book. This time click on the Journey sign to getyourself linked back to the room with the debris. Climb the debris once more andexit the room through the door at your right side.
Go to the right and walkthrough the corridor. Go passed the next door. Shortly passed this door you'llsee a crack in the wall at your right side. Enter that room. Climb up the metalpipes in front of you. Walk to the left and activate the secondJourney. Stepdown and climb up the metal pipes on the opposite wall. Walk to the left andclimb up the steel beam. Jump up the next crack in the wall towards the twoorange cones. Jump al the way up.
Cross the wooden plank overthe gap. Go through the crack in the wall at your right side. Walk passed thenext under construction sign. Enter another crack in the wall. Notice that thereis a rotating part at the end of the crack. Stand in front of this rotating partand keep on walking against it until you are taken to another dark pathway.Immediate turn around and face another rotating part. This rotating part is madeof solid stone. When you'll wait for a while you'll see to rooms passing by. Oneroom is the small corridor leading to the under construction sign in thecorridor you just came from. The other is a bigger room with some sort ofdevice. As soon as this bigger roomappears quickly step into that room. If you make the mistake to end up in thecorridor with the under construction sign... try again!
Examine this room. There issome kind of huge wheel laying on the floor. Notice that there are two pedalsnext to the wheel, one at the left and one at the right. At the wall at the backof the room you'll see four signs and four buttons. At the left side from thesecontrols you'll see a Journey attached to the wall. Passed this wall you'll seea grate on the floor. When you step on this grate a huge column will startrising. Your goal is to power up this Age with this grate, the controls at thewall and the pedals next to the wheel. It's just a matter of being quick enough.Let's get started!
Step on the grate to get thecolumn into the highest position. Quickly run to the most left button of thecontrols at the wall. Push the button and quickly run back to the grate and stepon it to get the column into the highest position again. Quickly run to one ofthe pedals near the wheel and kick it down. Quickly run back to the grate andstep on it to raise the column into the highest position again. Quickly run tothe other pedal and kick it down as well. Quickly run back to the grate and stepon it to raise the column to the highest position once more. Now run to thecontrols at the wall and push the second button from the left. After the wheelhas gone up press the other two buttons of the control.
If you aren't quick enoughand the column goes all the way down before you step on the grate you have tostart all over again. After you powered up the Age press the thirdJourney. Nowyou have a good saved point. Turn to the left and walk passed the grate and thecolumn and exit through the door at this end of the room.
Walk through the corridor.The first door to the right will lit green. Only blue lit doors can beopened so walk passed this door. Go passed the next door in the corridor. Keepon walking until you reach the under construction sign. Enter the crack in thewall at your right side. Now you're back in the room with the orange cones andthe wooden plank over the gap. Simply jump down into the room with the debris.Jump across the crevice. If you end up in the crevice link back to Relto andclick on the green book. In that case click on the Journey sign to get back tothe control room where you powered up the Age and try again.
Exit through the door andyou'll be back in the room with the KI-device. Go through the door opposite tothe KI-device. Walk straight on to the door with the green light. Push the greenlight and enter the elevator. Once you are on top of the building, walk to theleft and step on the walkway that's leading out. Enjoy the view but be carefulnot to fall down! Wait until the black rock with another Journey is passing by.Jump from the walkway onto that rock. Press the fourthJourney. Now turn to the left and notice another rotating building. Thisone has very long walkways sticking out. Your goal is to jump on one of thewalkways. If you fail you'll be linked back to Relto. In that case click on thegreen book and on the Journey sign to get yourself linked back to this blackrock with the Journey and try again.
When you made the run andjump successfully walk all the way to the door of the building and enter. Climbup the stairs and go through the next door. There are a few things to find inthis building. I can't tell you exactly where you can find the different roomsof this building. That depends on which walkway you jumped on and by that bywhich door you entered the building... So look around until you find: the blueKI data notebook, the Journey stone, the green Gahreesen data notebook and lastbut not least another Journey. First find the room with the green Gahreesen datanotebook on the table. Page through the notebook to learn more about Gahreesen.Walk to the opposite side of the room and press the fifthJourney.
Now find the room with theblue data notebook on the table. Read this notebook also to learn more about theKI-device. Walk around the room and find another Journey stone on one of thechairs. Activate it and you'll end up on some balcony in D'ni city. Link back to Relto. I bet you think we aregoing straight back to Gahreesen. Well no... first we go on a small side trip toTeledahn. So take the orange book and click on the Journey sign. This will linkyou to the room you entered via the ladder. Turn around and exit via the door.Climb down the stairs and enter the next room. Turn to the left and walk towards the metal passage at your left. Stand between the wooden crates andthe little mushrooms.
Walk a little to the leftand touch the Journey stone. Click on the image to go to prison in Gahreesen.Look around and notice another Relto page laying on the bed. Pick it up andpress the image to add it to your Relto book. Turn around and press the sixthJourney. Jump down the manhole. Look around and walk towards the windowswith the bars. Stand still at the crossing. Look to the left and to the right.Each path is blocked by bars. Turn around so that your back is pointing to thewindows with the bars. Walk straight ahead into the corridor. At the firstcrossing go to the left and walk into the inner green lit corridor. Keep onwalking until you reach the blinking green light. Walk passed the next greenlight. At the next crossing turn to the right and walk towards the steel ladder.Climb up the ladder.
Turn to the left and walkthrough the corridor. Enter the door to your left. Walk to the center of theroom. Climb up one of the two steel ladders. You'll end up on the roof of therotating building. Walk to the outer walkway. Walk around this walkway and pressthe seventh Journey which is attached to one of thepillars. Link back to Relto. Because you added another Relto page to yourlinking book, the island now has a lake at the right side of the house. You cango and watch it if you like.
Get the green book from thebook case. Click on the Gahreesen image to get linked back to the entrance room.Head back to the room with the KI-device. Go through the opposite door and enterthe elevator once more. Stand on the walkway on your left. Wait until you facethe black rock with the Journey again. Make another run and jump to get on thatrock. Now be very carefully!!! Slowly walk to the edge of the rock. Look downand notice a big rock is sticking up, Look to your right and notice a Journeydoor deep down there.
I guess you know what yournext goal is. Yep, you have to run and jump down to the rock in front of you andfrom that rock you have to run and jump to the Journey door. First press theJourney once more to get yourself a good saved point. Let's go!!!
Line up with the rock infront of you. Walk backwards a little and run and jump down the rock. Walk tothe right edge of this rock and line up with the Journey door and repeat therunning/jumping trick. If you fail you end up at Relto click on the green bookand on the Journey sign to end up at the black rock and try again.
If you made it safely walkto the Journey door and press the hand sign. Enter the room and walk straight ahead into the darkness until you'll hearYeesha again. After sheis finished, wait a second until the figure on the wall stops glowing. Touch thehand sign on the wall. This will make the totem disappear. Jump down form theledge into the darkness. You'll end up at Relto once more. See what happens to theGahreesen pillar. A better proof that you finished this Age couldn't exist! Nowenter the house and take the third (purple) book from the book case. Open it and clickon the image to go to...
The KadishTolesa Age
Turn alittle to the right and go through the small passage. Walk all the way to theend. Climb up the stairs. Walk around the room until you face the gap in thefloor. Turn around and walk towards the last pillar. Press the first Journey ofthis Age. Turn around and walk towards the gap in the floor. Line up with theopposite side and make a rum/jump to the opposite side. Walkfurther around the room and climb up the stairs at your right.
At thisplatform you'll find a strange shaped device to the left and a linking book tothe right side. You can have a look through the device if you like but don'ttouch the buttons yet! Walk towards the linking book and get yourself linked toa room full of great paintings. And these aren't ordinary paintings but also greathints how to solve some of the puzzles in this Age. The 5 most importantpaintings are the next.
Painting 1
After you link back to the Age you have to adjust three devices corresponding tothese three images. Click on the image to enlarge to have a better view.
Painting 2
Later on you have to cross a tile floor corresponding to this image to open asecret passage. Note the red dot on the right side. That's your starting pointto cross the tiles. Click on the image to enlarge
Painting 3
These three images are very important. Notice the D'ni-numbers and the rotating images above. You'll need this to determine thecorrect order of pushing buttons at a control panel at the end of this Age...
Painting 4
This one got me stuck for hours. The solution was very simple however... Clickon the image to enlarge
Painting 5
Here you can see the corresponding number for every symbol on the panel. Click to enlarge
When youexamined this room walk to the linking book on the pedestal and link back to theplatform. Now look through the device. Look at the intern pattern. Now look atpainting 1 in the room you where just a few moments ago. You should set the innerpattern corresponding to the top image. You can change the intern pattern bypressing the buttons in the correct order. For this first device the correctorder of pressing the buttons is: the left button 4 times, the center button 1time and the right button 5 times. Now the intern pattern must look exactly likethis:
The correct intern pattern...
Hey... now you have set italright but nothing happens! That's correct you need to set another two of thesedevices in the correct way to get something happening! Climb down the platform.Go to the left and leave this area via the stairs at the right side just besidesthe gap in the floor. Keep on walking passed the arch with light attached to it.Go through the circular door. At the intersection go to the left. Walk towardsthe platform and climbup the first stairs. Go to the right and press the second Journey at the wall ofthe platform.
Walk back towards the stairsyou just climbed up. Don't climb down but proceed further around the platform.In the niche next to the next stairs you'll find another Journey stone. Jump tothe Journey stone and click on the image to get yourself linked to anotherbalcony at D'ni City. Enjoy the view and link back to Relto. Take the purple book from thebook case and click on the Journey sign. Walk around the platform once moretowards the niche where you just found the Journey stone. This time climb up thestairs to the platform. Walk towards the device.
Now lookthrough this second device. Look at the intern pattern. Now have another look atpainting 1 in the room you where just a few moments ago again. You should set the innerpattern corresponding to the center image. For this second device the correctorder of pressing the buttons is: the right button 3 times. Now the internpattern must look exactly like this:
... and again...
Turn around and walk towardsthe stairs leading down. Climb down the stairs. In the distance you'll see thethird device waiting for you. Walk towards the device. Nowlook through this third device. Look at the intern pattern. Now have anotherlook at painting 1 in the room you where just a few moments ago once more. You should set theinner pattern corresponding to the bottom image. For this third device thecorrect order of pressing the buttons is: the left button 3 times, thecenter button 7 times and the right button 3 times. Now the intern pattern mustlook exactly like this:
...and for the last time!
This time something ishappening. While you are still looking through the device you'll notice that inthe distance something is moving aside. Now walk passed the device and notice that inthe distance is a device looking similar to this device. Walk passed that deviceand enter the hidden door that you just opened. Exit this hallway through theopposite door. Press the blue button. Turn around and re-enter the hallway. Walktowards the closed door and press the third Journey.
Turn around and exit thehallway. Walk onto the balcony at the end of the corridor. Turn to the right andwalk down until you reach the five balconies with a blue button on each andevery balcony. Now look at painting 2 in the room with all paintings. Noticethat there are five blue dots at the left side of the painting. Also notice thatbutton 2, 3 and 5 from top to bottom are lit. These represent the five buttonson the balconies. Last but not least notice the red dot at the right side of thepainting. This represents the starting point of stepping on the tiles.
So on yourway down press the second, third and fifth blue button. Now walk all the waydown but make sure you stay on the outer rim of the floor. Turn to the right andkeep on walking on the outer rim until the angel of the camera changes. You'llsee what I mean with that. Turn around and walk a little bit back until theangel of the camera changes again. Have a good look at the outer rim and notice a little morebright part on the outer rim. This is your starting point indicated with the reddot on painting number 2.
Walk towards that brighterpart and the angel of the camera changes again. Now you're standing in front of a dark patternof the tile floor. Walk across the dark pattern on the tiles to the center of theroom. Be sure not to step on any bright part of the tiles! When you've done thiscorrectly, the path you just walked will sink. This is the correct path:
The correct path just sunk down...
Turn around and walk downtowards the just revealed door. Go through the door and climb the stairs. Noneed to push the blue button. If you press the button it will reset the tilefloor puzzle. So... you better leave it alone. Keep on walking until you arestanding in the area with the purple lit lake. Turn to the left and keep onwalking until you reach the crevice. Notice that there's laying something on theground in the distance. So run/jump over the crevice and pick up the Relto page.Click on the image to add it to your linking book. Turn around and run/jump backover the crevice.
Turn to the right and climbup the stairs. You are facing a huge pyramid now. Walk towards the right side ofthe pyramid and go around the corner. Halfway the pyramid turn to the left andjump into the niche. Turn to the left and press the fourthJourney. Walk back tothe entrance of the pyramid. Climb up the stairs to enter the pyramid. Climb upthe small center stairs and press the blue button. This will lit the room.
Turn around and climb downthe center stairs. Turn to the left and climb down the little stairs at theright side of the center stairs. Turn to the right and walk all the way aroundthe room walking the outer rim of the floor. So don't step on the floor tiles.When you walked all the way around, climb up the little stairs. Climb up thecenter stairs again and press the blue button once more. The tiles will lit bluenow. Step down the center stairs, turn to the left and climb down the littlestairs at the right side of the center stairs. Be sure not to step on the floortiles again!!! Because first you have to know the correct path. The correct pathis to step from one tile to another with a mushroom image on it. So the correctpath across these tiles is:
The correct order to step on the tiles...
When you stepped on thecorrect tiles the last one turns out to be an elevator which takes you down.When the elevator stops, just get out or it will take you up again. Leave theblue button alone. If you press it, it will reset the puzzles you just solvedand by that there will be no way back! Walk through the corridor. At the rightwall near the exit press the fifth Journey.
Turn to the left and enterthe next room. When you enter the room turn to the left and step on the littleplatform with the levers so you are facing the center of the room. In front ofyou there are four pillars sunk in the floor. Your goal is to raise the correctpillars by pulling the levers in the correct order. The blue button at the rightside will reset the pillars. Number the levers from 1 to 4 from the left to theright.
Pull the fourth lever 4times to bring the last pillar into the highest position. Pull the third lever 3times to raise the third pillar into the last but highest position. Pull thesecond lever 1 time to raise the second pillar a little. Now walk towards the pillars and climb all the way to thetop and press the sixth Journey.
Turn to the left and climbthe stairs all the way down. At the bottom pull the lever to open a secret door.Now you are back in the room with the little control panel. Push the blue buttonto reset the pillars. Step behind the levers once more.
Explanation:
Some gamersasked me how I solved the next puzzle. I must admit that I studied painting 4 in the room with the paintings for hours. First I thought thatthe rotating ring would give the correct order of pulling the levers. Dead wrong!It is far more simple. Notice that the four rectangles on the image representthe four levers. Also notice that these four rectangles have different colors,from the left to the right: red, white, green and blue. Four rectangles? But there are only three numbers on therotating ring with different colors corresponding with the rectangles. Alsonotice that all these D'ni numbers are between 1 and 4. That can't be acoincidence! After having noticed that, I concluded that with each and every rectangle there is one number missing. You learned theD'ni-numbers in the brown book at Relto in the right book case. When you studyall colored numbers on the rotating ring you'll see:
Red: theD'ni-numbers 2, 3 and 4. So number 1 is missing
White: the D'ni-numbers 1, 2 and 3. So number 4 is missing
Green: the D'ni-numbers 2, 3 and 4. So number 1 is missing
Blue: the D'ni-numbers 1, 3 and 4. So number 2 is missing.
So the correct order to pull the levers is: lever one 1 time, lever two 4times, lever three 1 time and lever four 2 times.
Sopull lever one 1 time,lever two 4 times, lever three 1 time and lever four 2 times. Now look what ishappening! Isn't that amazing? Climb all the wayto the top once more and climb up the steel ladder. Enter the next corridor.Leave this blue button alone too!!! Walk all the way to the end of the corridor until you are facing some sort ofroom up in the sky. Be careful not to fall down from the edge. Turn to the leftand carefully walk all the way up towards the room up in the sky. Beforeclimbing up the room itself step on the little platform with some sort of deviceat the right side.
Examine the device. Notethat it has six buttons. Also note that there are symbols above each and everybutton. I'm sure they will remind you of painting 3 back in the room with the D'ni-numbers and the rotating images above. Now you 'only' have tofigure out the correct order to push the buttons by the images above thebuttons. Please don't shoot me because this is quiet o long explanation!
Explanation:
The solution to this puzzle is based on the same principle as the solution to the leversin the pillar room. As the same in that puzzle the most important thing is whichnumbers are missing. Because of all the symbols and because there are six buttons it's alla little complicated. First of all you have to determine which numbersare present at each button and with that which numbers are missing with eachbutton. Number each button from the left to the right from 1 to 6.
These arethe numbers that are present above each button:
button 1: 2, 3, 4 and 6
button 2: 4, 5 ,6 and 6
button 3: 2, 5, 6 and 6
button 4: 1, 2, 3 and 6
button 5: 1, 3, 4 and 5
button 6: 2, 3, 4 and 5
so themissing numbers are:
button 1: 1 and 5
button 2: 1, 2 and 3
button 3: 1, 3 and 4
button 4: 4 and 5
button 5: 2 and 6
button 6: 1 and 6
As you cansee there is the D'ni-number 1 on the first button. This means that the firstbutton has to be pressed the first. Thank God for that! So you can remove thatbutton from the list. Now remove the first button (number 1) from the othermissing numbers of the other buttons. That gives you the next missing numbers:
button2: 2 and 3
button 3: 3 and 4
button 4: 4 and 5
button 5: 2 and 6
button 6: 6
Notice thatbutton 6 is the only button with one missing number now. And this number happensto be number 6. So now you know that the sixth button has to be pressed asthe sixth button. So this brings you to the still incomplete order of pressingthe buttons: 1, ?, ?, ?, ?, 6.
Now that youfound this out, simply remove the sixth button (number 6) from the other missingnumbers of the other buttons. That gives you the next missing numbers:
button2: 2 and 3
button 3: 3 and 4
button 4: 4 and 5
button 5: 2
Notice thatbutton 5 is the only button with one missing number now. And this number happensto be number 2. Now you know that the fifth button has to be pressed as thesecond button. So this brings you to the still incomplete order of pressing thebuttons: 1, 5, ?, ?, ?, 6.
Now that youfound this out, simply remove the second button (number 2) from the othermissing numbers of the other buttons. That gives you the next missing numbers:
button2: 3
button 3: 3 and 4
button 4: 4 and 5
Notice thatbutton 2 is the only button with one missing number now. And this number happensto be number 3. Now you know that the second button has to be pressed as thethird button. So this brings you to the still incomplete order of pressing thebuttons: 1, 5, 2, ?, ?, 6.
Now that youfound this out, simply remove the third button (number 3) from the other missingnumbers of the other buttons. That gives you the next missing numbers:
button3: 4
button 4: 4 and 5
Notice thatbutton 3 is the only button with one missing number now. And this number happensto be number 4. Now you know that the third button has to be pressed as thefourth button. button. So this brings you to the still incomplete order ofpressing the buttons: 1, 5, 2, 3, ?, 6.
Now that youfound this out, simply remove the fourth button (number 4) from the othermissing numbers of the other buttons. That gives you the next missing numbers:
button4: 5
Notice thatbutton 4 is the only button with one missing number now. And this number happensto be number 5. Now you know that the fourth button has to be pressed as thefifth button. button. So this brings you to the complete order of pressing thebuttons: 1, 5, 2, 3, 4, 6. Okay, okay... I admit you could have determined thislast button also because it was the only remaining button. But I just wanted toshow the whole story of missing and remaining numbers! I hope you're still withme but I really couldn't find a better way to explain this one...
So the correct order ofpressing the buttons is: 1, 5, 2, 3, 4 and6. After you pressed thebuttons in this order you'll see that a door opens at the room up in the sky. Sonow walk all the way up to that room. Be careful again not to fall down. Gothrough the opened door and climb down the stairs. Next to the dead body is anote. Pick it up to read it. Turn to the left and walk towards the back wall. Jump onthe wooden crates and keep on jumping towards the wall and press the seventhJourney. Jump down until you are standing on the floor again.
Have a look at the linkingbook on the pedestal. It's a linking book to the room with all the paintings. Noneed to go back there, it would just be a waste of time. Exit the room byclimbing up the stairs. Go back to the little platform with the device. Go andstand in front of the device. Turn around and face the door in the distancewhere you entered this area.
Walk straight on to the endof the platform and turn to the left. There in the distance you'll see your nextgoal... another Journey door. Also notice a big pipe beneath the platformleading to that door. Jump down on that pipe and walk all the way to the end. Becareful again not to fall down. At the end turn to the right and jump down theplatform near the Journey door. Walk towards the door and press the hand sign.
Enter the room and walk straight ahead into the darkness until you'll hearYeesha again. After shefinished, wait a second until the figure on the wall stops glowing. Touch thehand sign on the wall. This will make the totem disappear. Jump down form theledge into the darkness. You'll end up at Relto once more. See what happens to theKadish Tolesa pillar. A better proof that you finished this Age couldn't exist! Nowenter the house and take the fourth (red) book from the book case. Open it and clickon the image to go to...
The EderKemo & Eder Gira Age
Turn aroundand notice two little geysers and between them a large geyser with a lidattached to it. Turn to the right and walk towards the large stand alone geyser.Kick the pedal to close the lid. Turn to the left and climb up the path. Turn tothe right. Walk towards the first vase shaped plant next to the big rock.Carefully walk to the side of the path and look down. You'll see a very smallledge beneath you. Carefully step down the path onto that ledge.
Turn aroundand press the first Journey of this Age. Now turn around and notice anothersmall platform with a geyser beneath you. Your next goal is to land on thatplatform without falling into the hot glowing lava. The best way to do this isto line up with that platform and stand with your back against the wall. Do onestep forward and jump. On the platform kick the lid to close the geyser. Turnaround and make a run/jump to the next area. Close both geysers. Remember thisplace with the two geysers because you have to come back later here.
Walk up thepath and go to the right. Cross the stone bridge over the ravine. Follow thepath and close the next geyser. Turn to the right and jump down to end up at thearea where you started. Walk towards the opened big geyser and step on it. Nowyou know what the closing of the geysers is good for. By closing all of them thepressure will rise to much. By that all geysers will be opened. By closing allthe geysers but one, the only opened geyser will have power enough to blow youaway. Because this is the only opened geyser now, youwill be blown away up to a small ledge. Press the secondJourney. Jump down fromthe ledge. Now head back to the place with the two geysers you closed a whileago. Open the one nearest to the back wall.
Return toyour starting point and close the other geyser. Head back to the place with thetwo geysers once more. This time step on the opened geyser to get blown away toanother area. Follow the path all the way until you reach the area with thewaterfall and the lake. At the end of the path you'll find a linking book toEder Gira at the right side. Leave it alone for now.
Look aroundand notice a large bridge shaped rock crossing the river. Pan a little more tothe left and notice another huge rock at the opposite side of the river. Walktowards that rock and cross the river. Walk towards the waterfall. Halfway thereyou'll pass another small rock. Examine it to find out it contains a Journey stone. Leave it alone for now but remember it is here... you're going to need itlater. Now walk all the way to the end of the path to end up behind thewaterfall.
Go into thecave behind the waterfall. It's pitch dark in there. At the very right end andat the very left end of the cave you'll find some sort of generator. Switch bothof them on by pressing the lid to get some more light. Near the exit towards thewaterfall you'll find some sort of buoy. Push it into the water and shove it allthe way to the river. You should place it into the river next to the big rock.Later on you are going to need this as a bridge to cross the river dry-footed. You'lllearn why in just a few minutes.
This is a good place to make your... bridge!
Walk to the linking book.Link yourself to Eder Gira. Walk down the path until you reach the huge rocksticking up at your right side. Walk towards that rock and press the thirdJourney. Turn to the right and walk towards the little cabin. Get passed theright side of that cabin and walk until you're facing the rock wall. Turn to theright. Walk all the way to the end and press the fourthJourney. Head back tothe path. Turn to the right and follow the path. At the right intersectionyou'll see another Journey door. Leave it alone for now but remember it's here.
Keep on following the pathand go passed the tunnel. At your right side and on your left side you'll seebig brain plants. Keep on following the path to the left. In the distance you'llsee big puffing plants. Climb down the stairs. Turn to the right and walk to theleft side of the cabin. Turn around and press the fifthJourney.
Walk towards the tunnelpassed the puffing plants. Just in front of the tunnel head to the left andclimb up the tunnel. Pick up the blue book with the story of Shomat. Of courseyou read the book. Now turn around and look at the right area with puffingplants. There's something laying on the cliff over there. Turn to the left andwalk halfway down the tunnel. Line up with the rock standing between you and thecliff. Make a run/jump to that rock and jump on the cliff.
Pick up the Relto page andclick on the image to add it to your linking book. Jump down from the platform.Turn to the right and climb up the stairs towards the brain plants. On top ofthe stairs turn to the left and climb up the stone wall. Walk towards the lampon top of the wall and press the sixth Journey.
Jump or climb down the walland walk back towards the stairs. Walk into the right area with the brainplants. Walk through the field of brain plants to find yourself a flying cloudof fireflies. Walk through the cloud of fireflies a few times to get some ofthem. Before you are going further you should know something about these fireflies. Firstof all they hate water. As soon as you are touching water or water is touchingyou, the fireflies will be gone at once. When you run or jump more then once,the fireflies will be gone as well. Your goal is to get back to Eder Kemo withthese fireflies to lighten up some dark tunnels at the cave near the waterfall.So now you have to go back there without getting wet and without running orjumping!
So when you got somefireflies gathered around you walk back towards the stairs and towards thetunnel passed the puffing plants. Walk through the tunnel and cross the water tothe next cave. If you are surprised by a thunderstorm all the fireflies will begone. In that case you have to collect some new ones. Enter the cave and link yourself back to Eder Gira.
When you arrive there becareful with that geyser in front of you. Why? Because from time to time itspits steam and steam is... wet! Walk towards the river and cross it dry-footedacross your own made bridge the buoy. Walk to the end of the path towards thewaterfall. Line up with the cave. Now you can make only one jump/step into thecave without the fireflies leaving you.
Walk to the left side of thecave and step into the dark tunnel. It's good you brought those fireflies aroundbecause it's pitch dark inside the tunnel. Walk through the tunnel until youenter another generator room. Switch it on by pressing the lid. Turn to the right and pullthe lever next to the door. Enter the next room. Step out into the water passedthe waterfall. Walk to the left and enter the next cave behind the otherwaterfall. Here you'll find another twobuoys. Drop them both into the water. Step into the water and push both buoysover the edge into the lake below. Now make another bridge by using the buoys atthe entrance of the cave. You have to stash them at the spot where you jumpedinto the cave before. After you placed the buoys see if you can walk from thepath into the cave without getting wet-footed and without jumping!!!
The correct way to stash the buoys.
Myst Uru Complete Chronicles
When you are absolutely sureabout that walk to the linking book and link back to Eder Gira. Walk back to thebrain plants and get yourself some fireflies again. Go through the tunnel passedthe puffing plants and enter the next cave. Link back to Eder Kemo. Walk acrossyour own made bridge across the river and walk across the bridge you just madeat the entrance into the cave behind the waterfall.
Enter the dark tunnel oncemore. In the generator room turn to the left and enter another dark tunnel.Follow the tunnel until you are standing outside the tunnel. Follow the patharound the cliff until you are standing in front of the gap high above thelittle waterfall. You can do only a one step jump across the gap without losingyour fireflies. So line up with the opposite side and make that one step jump.Follow the path into another dark cave. Go to the left and walk into thecircular room. Find the generator and switch it on by pressing the lid. Lookaround and press the seventh Journey.
Now head back to the cavenear the lake behind the waterfall. Exit the cave near the place where youplaced the two buoys. Walk towards the little rock next to the lake and pressthe Journey stone. Press the image to end up in some sort of store room in D'ni-city. Read all the books and notes to learn lots more aboutD'ni-kings and D'ni-habits such as marriage etc. When you are finished, link back to Relto.Hmmm... nice carpet!
Take the fifth (green) bookfrom the book case. Page through the book and press the Eder Gira image. Go passed the large standingrock. Walk the path to the right and walk towards the Journey door. Press the hand sign.
Enter the room and walk straight ahead into the darkness until you'll hearYeesha again. After shefinished, wait a second until the figure on the wall stops glowing. Touch thehand sign on the wall. This will make the totem disappear. Jump down form theledge into the darkness. You'll end up at Relto once more. See that all fourtotems will raise. A better proof that you finished all Ages couldn't exist!
Congratulations! You justfinished Uru, Ages Beyond Myst!! Just kidding!!! Somehow you'll have the feelingthat things aren't finished yet. That's correct! Remember that Yeesha just toldyou that you have to bring back what is taken. If you wonder what this mightmean it's easier said than done. You have to bring back all four totems you justgathered onto Relto. I suggest you do this in the same order as you gatheredthem.
So enter the house and takethe second (orange) book from the book case once more. Press the Journey sign tolink back to Teledahn.
Turn around and walk towardsthe opened door. Go through the door and climb down the stairs. In the next roomclimb up the metal stairs against the wall. Enter the opened door at the end ofthe walkway. Walk straight on and press the hand sign of the Journey door atyour right side. Enter the room and press the hand sign on the wall. Make a noteof the symbol on the floor and step down the ledge to return to Relto.
The Teledahn symbol
Uru Complete Chronicles Review
Notice thatthe Teledahn totem has gone. And not only that... in the ground a blinkingfissure appears! Enter the house and take the first (green) book from the bookcase. Press the Journey sign to link back to Gahreesen. You'll end up at thatdamned rock near the rotating buildings. Carefully walk towards the outer sideof the cliff. Line up with the rock down there and make a run/jump onto therock. Now line up with the rock with the Journey door and make another run/jumpto the Journey door. Walk towards theJourney door and press the hand sign. Enter the room and press the hand sign onthe wall. Make a note of the symbol on the floor and step down the ledge toreturn to Relto.
The Gahreesen symbol
When you are back at Reltothe Gahreesen totem has gone as well and the fissure in the ground is gettingbigger. Enter the house and take the third (purple) book from the book case.Press the Journey sign to link back to Kadish Tolesa.
Turn to the left and enterthe pillar room. Climb up the pillars and climb up the steel ladder all the wayto the top. Walk to the end of the tunnel. Go to the left. Climb up the stairsto the platform with the yellow buttoned control panel. Face the control paneland turn around. Walk to the end at the left side of the platform. Jump down onthe pipe beneath. Walk all the way to the little platform near the Journey door.Jump down and walk towards the Journey door. Press the hand sign. Enter the roomand press the hand sign on the wall. Make a note of the symbol on the floor andstep down the ledge to return to Relto.
The Kadish Tolesa symbol
When you return to Relto theKadish Tolesa totem has gone and the fissure in the ground is getting bigger andbigger. Enter the house and take the fifth (green) book from the book case.Press the Journey sign to link back to Eder Gira.
Turn around and climb thestairs towards the brain plants. Go through the tunnel passed the brain plantsand head to the left to the Journey door. Press the hand sign. Enter the roomand press the hand sign on the wall. Make a note of the symbol on the floor andstep down the ledge to return to Relto.
The Eder Gira symbol
Look around and notice thatthe four ledges are all together now and all four totems are returned now. Jumpdown the center hole. This time Relto is hit by a severe earth quake. Thefissure opens completely now. Jump down into the fissure.
Now you'll come falling fromthe sky into the dessert area. Walk around the volcano and enter the cleft oncemore. Step on the bridge leading to Yeesha's home. Walk the bridge and jumpacross the broken part of the bridge. Enter Yeesha's home. Climb up the stairs.
Walk towards the devicewith the blue button at the left side of the room. Press the blue button. Nowyou have to adjust the symbols on the plate of the device in the order you justvisited the four Ages. The correct order of the symbols is: the Teledahn symbolon top, the Gahreesen symbol at the bottom, the Kadish Tolesa symbol at the leftand the Eder Gira symbol at the right. So it should look like this:
All symbols set in the correct way
Note: thesesymbols where the same with me all the times and every time I played the game.I'm not sure if this is the case with you too. So if the symbols on the floorwith the four ages were different you have to change these four symbols on theplate in the corresponding way of course.
Press theblue button. If Yeesha disappears in a few seconds, you didn't set the symbolscorrectly. In that case try again. When you set the symbols correctly Yeeshawill pop up once more with a long story. At the end of the story Yeesha offersyou another linking book. Touch the linking book in her hands. After that shedisappears but not before having made some changes to the weather. Outside aheavy thunderstorm will start.
Now walktowards the device at the right side of the door with the green button. Pressthe green button. Take the Relto page from the device and click on the image toadd this one to your linking book also. Leave the room and exit the cleft. Enjoythe view over the rainy dessert and watch out for the lightings!
Now youreally finished this great game...
If youwant play this last part again link back to rainy Relto. Enter the house andtake the most left book (with the fissure) from the book case and click on oneof the two images...