Vagante



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the Vagante reference written and maintained by the players.
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Vagante

Vagante for PC game reviews & Metacritic score: Vagante is an actionplatformer that features permanent death and procedurally generated levels. Play cooperatively with friends or adventure solo in this challe. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Vagante General Discussions Topic Details. Sep 12, 2016 @ 11:37pm How's the online multiplayer? Me and a friend are thinking about getting this game. We tried the demo and really loved it.

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We are currently maintaining 1,058 pages (107 articles).

Vagante Mods

About The Game

Vagante is a roguelike in 2D in the style of Spelunky in which you control an adventurer whose objective is to find the treasures hidden inside a deadly dungeon. El Vagante is a community small business that 9 years ago we work on development of adventure tourism innovating products to consolidate in domestic and international markets. This organization is created by community members of the community of Santa Rosa de Vagante, for local, national and international development. Vagante is a retro-style platformer in which you will have to explore an endless cave with procedurally generated levels filled with all sorts of traps and deadly monsters. Choose your hero and get ready to fight. Before stepping into this dangerous world, you will have to choose the hero that will represent you.

Wiki

Vagante is an adventure set in a dark fantasy world filled with monsters and demons. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate..

IggVagante
Key Game Features

Vagante features several Adventurers that you can choose from. You can choose to play as the Knight, Rogue, Mage, Wildling or Houndmaster. The class that you choose does not only change your Stats but also greatly affects the way the game is played. Knights and Wildlings are more geared towards close-quarters-combat, Houndmasters have a unique companion-based playstyle, and Mages and Rogues can approach combat in a variety of methods.

The designers of the game believe that the Combat in Vagante should be difficult, but fair. Enemies and Traps won't hurt you unless they look like they should. Damage-on-contact, a very commonly implemented game mechanic, is not a universal rule in Vagante. Units have attack animations, and players who are skilled enough can evade attacks!

The Magic system of Vagante is inspired by games such as Diablo & Castlevania. Players will find Scrolls, which produce a magical effect upon use before disintegrating. These effects, among other things, include dispelling Curses, mapping Areas and identifying Equipment. Reading Books on the other hand, will teach players Spells. The act of casting itself requires concentration and time. But if a mage has enough time and patience, spells are well worth the effort.

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The Vagante Wiki
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Vagante Wiki

Vagante 1.0

Vagante Shrines

http://store.steampowered.com/app/323220/Vagante/

It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access!

Paradise lost poem. What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game.

Vagante will retain its Early Access price until February 25 2018, after which we’ll be increasing the price to $17.99. However, if you miss this window of opportunity you can look forward to Vagante participating in future Steam sales.

Vagante cheats

Vagante Igg

If you like the music of Vagante, Sam English has released the full Vagante OST on bandcamp. https://samenglish.bandcamp.com/album/vagante-original-soundtrack We’ll also be making the OST available on Steam in a couple days, if you prefer getting it here.

Without further ado, you can read the full changelog below.

Chuzzle deluxe download. New/Balance

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Vagante Ascetic

  • Added final area + credits to the game
  • Added new progression and unlocks system
  • Reworked Shadow Knight Boss
  • Reworked Necromancer Boss
  • Multiple Rock Worm Boss can now be hit with the same swing
  • Items stolen from Shops now have a new property that identifies them as Stolen
  • Reduced monster health scaling per player from 33% to 25%
  • Reduced Mechanical Soldier vertical spinning speed
  • Polished title screen
  • Polished game over menu
  • Changed default keyboard controls
  • Added input presets
  • Reworked emote menu
  • Reworked Tutorial
  • Removed starting affinity point
    • Leveling up now occurs at Bonfires, rather than on entering an intermission
  • Increased Bonfire healing hp (10 -> 20)
  • Fish Man now has a chase leash range
  • All characters can now aim up and down with bows
    • Bow aim persists between shots, until you attack with another weapon or press Melee while aiming
  • Reworked Archery affinity
  • Changed exiting of levels to use holding Up instead of Interact
  • Increased lighting persistedness
  • Increased Summon Monster spell tier, and slightly reworked the levels
  • Reduced bat instability 1.9 -> 1.0
  • Increased starting Int of non mage classes
  • Polished a number of weapon sprites
  • Added some new backgrounds

Vagante Switch

Bugfixes

Vagante Game

  • Fixed Rock Worm Boss sometimes getting stuck in walls
  • Fixed multiple bugs with the Thief sidequest
  • Fixed speech bubbles sometimes not being drawn
  • Fixed Factory monsters not being frozen properly, and sometimes dealing damage while frozen
  • Fixed Icebolt and other projectiles not hitting monsters that it spawns on
  • Fix wallmeat spawning in tiles that serve as platforms
  • Fix boulders being pushed by Vine Lord’s poison clouds
  • Fix players being able to phase through non-level geometry
  • Fixed Mushroom Golem Boss’s boulder attacks teleporting through walls.
  • Fixed Spikes sometimes spawning in Breakable Walls
  • Fixed Shopkeepers not spawning when loading a saved game
  • Fixed some units not having a visible sprite until they have a target
  • Fixed Piranhas freezing at bottom of water
  • Fixed frozen imps falling through walls
  • Fixed arrows sticking to Wisps after their death
  • Fixed intermissions not being indestructible
  • Fixed Wisp Queen aggroing from non-player damage
  • Fixed a handful of untraversable room types
  • Fixed being able to hurt self when using Lion’s Roar while standing on a crate
  • Fixed being able to roll while casting spells
  • Fixed being able to roll through Tower gates
  • Fixed being able to get underneath Tower Serpent boss without triggering boss fight
  • Fixed charged sword’s sprites wandering off when the game is paused
  • Fixed Man-eating Plant eating doodads other than crates/barrels
  • OMP: Fixed tile updates not being synced sometimes for new levels
  • OMP: Fixed a number of issues with Platforms and their sync.
  • OMP: Fixed Demon Armor attacks being desynced sometimes
  • OMP: Fixed bug where shop inventory becomes desynced
  • OMP: Fixed rod charges being set to zero upon starting a new game
  • OMP: Fixed being able to use an item while moving it, resulting in an inventory desync